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Interviews

Boom Blox interview

An Interview between GameDaily and EA game maker, Louis Castle.

With talk about Steven Spielberg being behind the game, who came up with the idea behind BOOM BLOX?

It’s actually …
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Problems With Camera Angles Stalled Mario Galaxy Development
16 years ago

Problems With Camera Angles Stalled Mario Galaxy Development

 

According to a recent interview between, Edge magazine, Super Mario Galaxy director Yoshiaki Koizum. Koizum explains that the development had some trouble figuring out the camera issue with …
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Peter Moore: EA Must Do Better With The Wii And DS And Madden 20th Anniversary Talk
16 years ago

Peter Moore: EA Must Do Better With The Wii And DS And Madden 20th Anniversary Talk

 

GN: So, EA’s announced a new boxing title in Facebreaker. What do you think that’s going to add to the marketplace?

Moore: Yes, Facebreaker. It’s a very different …
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Mr. Iwata Talks To Gamespot: 10m VC Games Sold, and Wiiware Talk

Taken from an recent interview Mr. Iwata had with Gamespot:

“The current state of affairs is that the Virtual Console saw over 10 million downloads by the end of last …
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Nintendo’s Satoru Iwata Speaks About A Lot
16 years ago

Nintendo’s Satoru Iwata Speaks About A Lot

GS: There were a lot of skeptics when the Wii first launched, even amongst Nintendo fans.

SI: Well, we were doing all sorts of things that were way …
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Sega Superstars Tennis Interview

Can you explain how the motion controls work?

We take the Wii remote’s speed and direction and use this to determine the shot you get. But of course, as with …
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MSNBC: Confessions of a Wii-seller

 

Q. First of all, how could you do it? You’re a father. Haven’t you ever been the guy who was too late for the Hannah Montana electric guitar?


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Miyamoto Interview (Balance Board Games, Possible Mario Galaxy sequel)

A few highlights taken from an IGN interview wish Mr. Miyamoto:

Nintendo’s Shigeru Miyamoto is interviewed in the latest issue of Famitsu. While the interview, which was done to commemorate …
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Monster Lab IGN Interview
16 years ago

Monster Lab IGN Interview

By  •  Wii, Interviews

Tell us about the multiplayer mode.

Kelly Tainton: Yes, Monster Lab includes a multiplayer mode. You can fight any of your friends, or people on your friends list. …
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EA’s McCarthy On Designing For New Audiences

“The design strategy with Madden NFL ‘07 was a good strategy at the time to focus on the hardcore players — but then we later realized, based on testing, the …
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David Jaffe – Rachet and Clank was better than Super Mario Galaxy

GS: And what do you think of the place of, like, you know, like the PlayStation 3 in this market, or, you know, how do you think that that market’s evolving? Do you, I mean, obviously, you know, you still have a great relationship with Sony, and you’re talking about that being your main focus, so it seems clear to me that you believe in it.

DJ: You mean consoles in general, or the PlayStation 3?

GS
: Well, you know, I guess… both. Either.

DJ: Huh. Well I love the PlayStation 3. I mean, I have a Wii, I barely play it — not because I don’t like it or appreciate it, I just, you know, it’s not my cup of tea at the moment. Mario Galaxy, I thought was pretty cool. I’ve got to be honest: I didn’t think that it was as good as Ratchet. I didn’t get the huge big deal over it; I thought it was a really good Mario game, but I wasn’t like, “Oh my God, it’s Mario 64!” I’m totally in the minority in that.

Of course, I like my Wii; I love my 360, I think the 360’s awesome; I really do love the PlayStation 3, though, and I was really excited to hear some journalists talking recently about the new Burnout. With Burnout, if you really want to play Burnout the way it’s supposed to be played, play it on the PlayStation 3.

And I think now we’re just starting to see the idea that the PS3 is going to be capable of ultimately being the best system out there, in terms of delivering the best games and the best performance. And, you know, I love the fact that Blu-ray seems to be doing really well, and seems to be winning the format war. So I’m a big fan of the PlayStation 3.

Of course I wish it was a little less costly, I wish it had a bigger market share, but I think all that is just to come. I don’t look at the situation and think that it’s: “Where it is now is where it’s going to be.” I ultimately see it being pretty close to ahead, if not totally ahead, in terms of Xbox, in terms of market share when all the dust settles. I’m a big fan.
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Iwata Asks: Super Smash Bros. Brawl-For first time gamers

Iwata

Can you tell me about the things that first came to mind when you thought about developing a new Smash Bros. game?


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Suda 51 Interview

Eurogamer: (Once everyone had stopped holding their heads in their hands and blushing…) Why did the Wii appeal to you? What was it about the console that made …
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Another Johnny Lee Interview

AP: I get the feeling that you are a very busy person. Selling your cool steadycam units, doing audio recording, photography and completing a Ph.D. sounds like enough to keep …
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Suda Talks Third Party Sales On The Wii
16 years ago

Suda Talks Third Party Sales On The Wii

 

Whilst the sales weren’t as high as I hoped, other titles for Wii aren’t selling so well either. Only Nintendo titles are doing well. …
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Soul Caliber Game on The Wii A Possibility

S: …Would you guys ever make a traditional Soulcalibur fighting game on the Wii? Maybe a modified version of Soulcalibur IV for the Wii?

WS: I can’t say never, …
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Johnney Lee Speaks

Who’s Johnney Lee? You may remember Johnney from such video as, controlling the Wii with your fingers, and Head recognition with the Wii.  In an interview Johnney speaks out about …
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Square Enix President Talks Why He Said The Wii Was A Toy

In a recent interview with CNET Japan, you said that consumers are purchasing the Wii as a toy…

That particular article interpreted what I said in a rather coarse way. …
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