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Archive for the ‘ourreviews’ Category

Wii Review: Guitar Hero Smash Hits

Posted by justin On June 24, 2009

Guitar Hero Smash Hits is the latest game in the GH franchise.  This game isn’t band-specific like some of the other GH games, but rather it takes many of the fan favorite songs from past games and allows players to use the drums and microphone that they introduced with Guitar Hero World Tour.

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DS Review: Ghostbusters The Video Game

Posted by justin On June 24, 2009

Fans of the Ghostbusters series can finally get their ghost-busting fix thanks to the release of Ghostbusters: The Video Game.  Old-school ghostbusters, Dan Aykroyd and Harold Ramis, teamed up to pen the storyline for the game and to bring Ghostbusters back into the limelight.

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Review: Lego Battles (DS)

Posted by justin On June 11, 2009

Lego Battles is one of the few Real-Time Strategy (RTS) games to be released for the Nintendo DS, but it’s also one of the best.  If you thought that an RTS couldn’t be done on the DS because of speed, think again.  Lego Battles has every bit of speed and strategy as a game like Command & Conquer or Age of Empires.  With 6 distinct story lines spanning 90 levels and also featuring local wireless multiplayer, Lego Battles is a game you won’t want to push to the wayside.

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PN Review: Marble Saga Kororinpa

Posted by justin On May 13, 2009

Marble Saga Kororinpa by Hudson Soft is a very imaginative and fun Wii game featuring a number of enhancements over the previous Kororinpa. In Marble Saga, you’ll play as Anthony the Ant as he searches for the Golden Sunflower. You’ll collect a number of essential items along the way to the Sunflower and eventually save his colony. With more than 150 levels and a complete level creator to boot, Marble Saga gets my award for best value so far this year.

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PN Review: Guitar Hero Metallica

Posted by justin On May 12, 2009

Guitar Hero Metallica is the latest in a series of band-specific GH games and gives Metallica fans a really nice collection. I’ll preface this review by saying that I’m not the biggest Metallica fan, but I tried my best to be objective while playing through the game. While similar to other GH games, GH: Metallica does add some cool new features to the already fun franchise.

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Pure Nintendo Review: MadWorld

Posted by justin On May 6, 2009

Highly stylized environments, blood, violence, over-the-top ways to inflict damage, fully motion controls, and all sorts of crazy carnage—welcome to a very Mad World! MadWorld was announced last year and is one of the first, great hardcore games for the Wii. The game really shows that a game can look good and play just as good on the Wii without high-def graphics. MadWorld employs a black and white and red all over approach, and it couldn’t be better!

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Purenintendo Review: Grand Theft Auto Chinatown Wars

Posted by james On April 6, 2009

Rockstar was kind enough to send me a review copy of Grand Theft Auto: China Town Wars, and you as the reader have been kind enough to wait for my review, so here it is.

Story:

I wanted to start out talking about the story, because in all honesty this is the weakest part of the game. It’s your typical GTA story line. A young man from China named Huang Lee, a member of the Chinese Triad is sent to Liberty City to deliver his family sword to his uncle after his father’s death. As he arrives, Huang is shot and left for dead at the bottom of the river. The story takes the normal GTA spin while you help Huang rise from the bottom of the crime ring to the top anyway possible.

Gameplay:

One of the first things I would like to point out, is a new feature that has never been in a GTA game before, the fact that the game can be saved anywhere, when a mission is not in progress. Earlier GTA’s you had to find your way back to your safe house, which sometimes took some time, depending on how much you cared about purchasing safe houses. We were told during our hands on time with China Town Wars at Comic Con, that this was done because the DS is a “on the move system.” Most people are not going to have time to sit down and play hours after hours of GTA on their DS. People are more for playing their DS on the way to school work or on a quick break.

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Call of Duty: World at War, Wii and DS Review

Posted by justin On January 15, 2009

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Once again, I’ll be looking at both the Wii and DS versions of Call of Duty: World at War together while also showing the unique aspects for each platform.

Call of Duty: World at War is the follow-up to the very popular Call of Duty 4: Modern Warfare. CoD4 didn’t grace the Wii, but there was a DS version that was actually a lot of fun. World at War (WaW) is definitely not CoD4 which most people will find as a disappointment, but if you take the game by itself, it really isn’t that bad.

The game starts you off in the Pacific Theatre of WWII. You have to fight your way across various islands against the Japanese. WaW really tries to emphasize the brutality of war and you’ll notice this fact from the very first cutscene, which you find you and your friends being tortured in a small hut. Throughout the game you’ll witness some pretty crazy stuff from lighting guys on fire with flame-throwers and hearing their agony, to also fighting for your life in close-quarter combat, which earns the game an M rating versus the usual T rating. While the developers were criticized for revisiting the WWII setting again, WaW does offer all new campaigns and even some new gameplay mechanics.

Wii Version

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This is our first head-to-head review here at pure nintendo. Basically, I’m going to break down the features of each game and compare each aspect head-to-head at the end of the review.

Guitar Hero World Tour

World Tour is the 4th major version in the Guitar Hero franchise and the first to offer a complete band mode to keep up with Rock Band. One of the first things you’ll notice about World Tour is the all new interface and added tweaks for multiple instrument ‘lanes’ on screen at the same time. If you’ve played any of the previous GH games, you’ll feel right at home in World Tour.

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Legend of Spyro: Dawn of the Dragon Wii and DS Review

Posted by justin On January 12, 2009

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I’m trying something a little different for this review. Since Legend of Spyro: Dawn of the Dragon follows the same storyline in both the Wii and DS version, I’m combining the reviews into one while also explaining the unique features of each version.

Dawn of the Dragon is the 3rd game and final game in the Legend of Spyro series. The storyline revolves around Spyro recruiting the help of an unlikely ally, Cynder (a former enemy), to face Malefor, the Dark Master. Malefor has engulfed the world with evil, and Spryo must use all his power to stop the Dark Master.

One of the key elements in both the Wii and DS versions, is the ability to switch between Spyro and Cynder at any point during the game. Each character has different powers with their own unique capabilities. Spyro uses powers based on elements such as Fire, Earth, and Ice, while Cynder uses darker powers. All enemies in the game respond differently to different attacks based on their own element. So if you’re fighting an ice monster, your best bet is going to be Spyro’s Fire attacks. These powers are completely upgradeable throughout the game by gaining experience points from fallen foes. Newer attacks will produce more damage and even armor can be upgraded for both Spyro and Cynder to increase their defense stats.

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