Pure Nintendo

Archive for the ‘Potpourri’ Category

A portion of an IndustryGamers interview with Sony Worldwide Studios VP Scott Rohde…

IG: From what the third parties have been saying over the past few months, and from what I’ve seen here today, the experiences are very reminiscent of the types of things you’d see on the Wii. Are you concerned about this being too much like a Wii experience? Are you concerned that the games will be basically HD ports of Wii games? How do you separate yourself from the pack?

SR: It’s a good question, but it’s not something that concerns us honestly. We’re really excited about Move. We researched a lot of different technologies before we settled on the one we did. It’s a homegrown technology and we chose it for a number of reasons – chiefly because of the precision that we knew we could get. When you’re talking about a game that was demoed like Table Tennis out there, you might be able to play that on another system, but I think we showed very well that you can get that top spin or slice in there and it really feels like you’re playing a Table Tennis game. Also, because of the camera, the PS Eye, we add that whole element of augmented reality. And I think that’s a big advantage we have over what the Wii has done to date.

IG: Do you literally anticipate that people who are Wii owners right now will say, ‘Hey, here’s another motion control system similar to Wii. I want to upgrade.’ Do you believe you’ll see a lot of that?

SR: I think so, sure. That’s definitely an audience that we’re targeting. One of the beauties of the PS3 with the whole ad campaign, “It Only Does Everything,” there’s a lot to that. It could mean that a lot of families bring it into the house because it’s a Blu-ray player, and [Move] is just another reason for them to bring it into the house. Maybe someone is sitting on the fence about whether or not to upgrade [to PS3] and this could lead them to do it.

 

Full interview here


IGN Cutting Down Its Staff

Posted by james On March 17, 2010

Yes, there were layoffs today. Yes, it sucks (especially because all of the people let go are legit awesome and some are even good friends of mine). No, the eds are not to blame. And no, IGN is not folding shop. – IGN’s Meghan Sullivan

We are still in some very tough economic times. Best wishes goes off to those IGN staff members who are looking for a job. If you are willing to work for free just to have something to do, you are more than welcome here at purenintendo.com

link


Fan Made Sonic Game Better Then Sonic 4…You Decided

Posted by james On March 14, 2010

The video below is a glimpse into a fan made Sonic game, which is still in production. What do you think about the look of this game? Is it better then the upcoming Sonic 4 episode 1?

Fan Made


Have you ever struggled finishing a video game?  Try finishing it with your eyes closed. Check out this amazing story in the video below.

Thanks Code for this tip!


Link


The Top 10 Video Game Levels from Hell

Posted by james On March 6, 2010

Full List HERE


Ten Things You Didn’t Know About Super Mario Bros.

Posted by james On March 6, 2010

5. Contrary to popular belief, Mario hits blocks with his fist, not his head

Read More HERE



No platform mentioned yet.

SAN FRANCISCO, CA – March 4, 2010 – Crystal Dynamics™, a part of Square Enix Europe, today announced Lara Croft and the Guardian of Light™, a new game developed by Crystal Dynamics, which will be released via digital download in 2010.

“This is a really exciting project for Crystal Dynamics, we have created something completely new and very different to what people might be expecting,” said Darrell Gallagher, General Manager of Crystal Dynamics. “Lara Croft is such an iconic character in videogames, with Lara Croft and the Guardian of Light we have created what we believe is a truly original digital experience.”

Lara Croft and the Guardian of Light will be shown strictly “behind closed doors” at this year’s Game Developers Conference beginning on March 9th.

GamesPress


This is not Nintendo related but I found it interesting and a possible great opportunity for someone.

Nexon America today has launched “The Nexon iNitiative,” an ambitious new program that will provide up to $1 million to support the next generation of game developers.  The most original, unique and promising independent gaming projects will be sponsored, co-developed and later published through Nexon’s global distribution network which services games in more than 71 countries.

The Nexon iNitiative is now accepting game ideas through its dedicated Web site: http://initiative.nexon.net.

Game developers selected by The Nexon iNitiative program will earn a share of the $1 million to support the game’s development as well as a chance at a Nexon publishing contract. The Nexon iNitiative finalists will be selected and contacted by June, 2010.

“Nexon is all about great games and The Nexon iNitiative is about finding the next generation of great game developers,” said Won Il Sue, Nexon America’s vice president of business development. “It doesn’t matter who you are, if you’ve got a great idea, we want to hear from you. We’re ready to fund, develop and publish the best of the best through our massive worldwide network. We know that there are a lot of developers out there, both professional and amateur, who feel frustrated at the barriers to getting a truly unique and innovative game developed and published. The Nexon

iNitiative is the place they can turn to with those great ideas that will sweep those barriers aside.”

The Nexon iNitiative is looking for potential PC-based games that have broad appeal and encourage community and social interaction. Flash, client-based games or ports from other platforms are welcome. Games with strong online elements will get serious consideration, but no good idea will be turned away.

For more information about The Nexon iNitiative, go to: http://initiative.nexon.net.

PR Email


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