It seems like SEGA has finished Crushed 3DS but decided to hold back its release for the lack of 3DS success.

Q: Paul, you’ve just picked up a potentially huge licence at Zoe Mode for Zumba Fitness 2. You’re very much in that boxed product, work for hire role – is that where you see the studio’s future?

Paul Mottram: Well we’ve always been, apart from Chime – our first self-published game, which was released I think three days before PSN went down – we’ve always been work for hire. Where we see the problem is that we have to convince publishers to fund us to make the games – so the problem we’re seeing at the minute is too many platforms.

It used to be that ten years ago, it was PS2. So you’d just do PS2 and then maybe some others. But now we’re finding that everyone is not knowing what platform is going to succeed – we did our first 3DS title – we got Crush onto that, but we had to delay the release of that because of the success of the platform.

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