VGleaks has received, from an anonymous source, information regarding the final Wii U specifications. According to this source, the information provided here is available to developers only through Nintendo’s developer site called www.warioworld.com.
“Espresso” CPU on the Wii U has three enhanced Broadway cores
“GPU7” AMD Radeon™-based High Definition GPU. Unique API = GX2, which supports Shader Model 4.0 (DirectX 10.1 and OpenGL 3.3 equivalent functionality)
Mem1 = 32MB Mem2 = 1GB (that applications can use)
Internal 8 GB with support for SD Cards (SD Cards up to 2GB/ SDHC Cards up to 32GB) and External USB Connected Hard Drives
802.11 b/g/n Wifi
Supports 1080p, 1080i, 720p, 480p and 480i
Video Cables Supported:
Compatible cables include HDMI, Wii D-Terminal, Wii Component Video, Wii RGB, Wii S-Video Stereo AV and Wii AV.
Four USB 2.0 Ports
Additionally, VGleaks said this new information is a compliment to their initial Wii U article on the console’s final specs. Below you can find the information that they previously posted.
Main Application Processor
– PowerPC architecture.
– Three cores (fully coherent).
– 3MB aggregate L2 Cache size.
– core 0: 512 KB
– core 1: 2048 KB
– core 2: 512 KB
– Write gatherer per core.
– Locked (L1d) cache DMA per core.
– Up to 3GB of main memory (CAT-DEVs only). Note: retail machine will have half devkit memory
– Please note that the quantity of memory available from the Cafe SDK and Operating System may vary.
Graphics and Video
– Modern unified shader architecture.
– 32MB high-bandwidth eDRAM, supports 720p 4x MSAA or 1080p rendering in a single pass.
– HDMI and component video outputs.
– Unified shader architecture executes vertex, geometry, and pixel shaders
– Multi-sample anti-aliasing (2, 4, or 8 samples per pixel)
– Read from multi-sample surfaces in the shader
– 128-bit floating point HDR texture filtering
– High resolution texture support (up to 8192 x 8192)
– Indexed cube map arrays
– 8 render targets
– Independent blend modes per render target
– Pixel coverage sample masking
– Hierarchical Z/stencil buffer
– Early Z test and Fast Z Clear
– Lossless Z & stencil compression
– 2x/4x/8x/16x high quality adaptive anisotropic filtering modes
– sRGB filtering (gamma/degamma)
– Tessellation unit
– Stream out support
– Compute shader support
GX2 is a 3D graphics API for the Nintendo Wii U system (also known as Cafe). The API is designed to be as efficient as GX(1) from the Nintendo GameCube and Wii systems. Current features are modeled after OpenGL and the AMD r7xx series of graphics processors. Wii U’s graphics processor is referred to as GPU7.
Sound and Audio
– Dedicated 120MHz audio DSP.
– Support for 6 channel discrete uncompressed audio (via HDMI).
– 2 channel audio for the Cafe DRC controller.
– Monaural audio for the Cafe Remote controller.
– 802.11 b/g/n Wifi.
– 2 x USB 2.0 host controllers x 2 ports each.
– 512MB SLC NAND for System.
– 8GB MLC NAND for Applications.
Host PC Bridge
– Dedicated Cafe-to-host PC bridge hardware.
– Allows File System emulation by host PC.
– Provides interface for debugger and logging to host PC.
Again the above information are specs that VGleaks received from an anonymous source. Until we can get confirmation of the actual specifications from Nintendo, which we will hopefully get on Thursday, this will have to be filed under rumors.