I think that it is better to have a variety of ways to show the appeal of the software, depending on the titles. For example, Nintendo just released software called “Rhythm Heaven” for the Wii console. Because this software is for Wii, you would usually think that we are supposed to shake the Wii Remote. However, this is a title which only uses buttons to control it, and does not require users to shake their Wii Remotes. It does not use any of the Wii-specific features, so some people might say, “Why did you release it on the Wii (if you only control it using only buttons)?” or “I can’t see the necessity of releasing this for the Wii.” But from the users’ perspective, rather than all Wii software using the same feature in the same way, it is better to focus on other features of the Wii. For example, Wii is connected to a big TV in the living room, and because all of the family members have touched it at least once, we thought that if someone starts to play it, people around him or her can be involved. This is why we decided not to use the major feature of the Wii and concentrate on button control. This can be also said for the Nintendo 3DS. I think there could be a Nintendo 3DS software title which does not use the 3D feature at all, and I believe Nintendo will develop such software. Instead, other features of the Nintendo 3DS should be focused on. It might be a communication feature, or other functions (such as the gyro sensor or the motion sensor). The important thing is that each respective software title has its own characteristics, and appeals to the consumers in a way that fits the software. So I am not worried in a way like, “The value of the Nintendo 3DS will decrease when the novelty of 3D wears off.” Having said that, however, our main software for the end of this calendar year, “SUPER MARIO 3DLAND” and “MARIO KART 7,” both integrate well with 3D. Regarding “SUPER MARIO 3DLAND,” depth is an important theme because Mr. Miyamoto has been tackling the depth issue, like having Mario run to the back of the screen, jump and correctly hit a block, for many long years since “Super Mario 64,” but it was difficult for users to play it without 3D display. Concerning the 3D for “MARIO KART 7,” looking at the reactions of the people who experienced the demo version at E3, many people are naturally enjoying the appeal of 3D, so I think we will be able to convey the appeal of 3D with this software too. But I do not think consumers would be satisfied if every software title we release in the next year only focuses 3D. So, I believe we have to implement new proposals focused on another appealing feature of the Nintendo 3DS, which is the communication feature. – Satoru Iwata

3D aside the 3DS can do some amazing looking things. Like all Wii games do not use motion why should all 3DS games us the 3D?

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