SP: Adventure game fans spanning the internet over have been crying out for some adventure games for the DS. Besides offerings from Cing these cries have been mostly ignored. What makes you bring Myst to the Nintendo DS now?

Manny Granillo: The DS is a fundamentally engrossing platform that once again allows the user to become part of a digital world. Offering such a versatile platform, Nintendo offers a canvas with limitless potential. MYST is the quintiessential story of despair, freedom, and drama. We all felt that the DS, more than any other platform with its touch screen and portability, would find MYST the essential adventure companion. Once again the worlds of MYST and beyond are opened for a whole new audience and those loyal fans once again finding the need to adventure.

SP: Part of the experience of Myst is the isolation, from being alone and using your initiative to unravel the world? Do you think that migrating the game to a portable would lose some of the charm and atmosphere. If not then what have you done to try and maintain the Myst experience on a portable?

MG: As mentioned above, the DS’ natural relationship with its user made it the ideal platform to really make MYST shine.

SP: Do you plan to implement any touch screen controls such as note taking or
maps?

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