“Of the three consoles in the market, the only one that’s profitable is the one that used an old graphics chip and off the shelf components and instead differentiated by an input device. So what you see is that the role for retailers and for the Wii and for next generation games is new types of input devices define the experience. You’ll also notice that it is happening in the console space. Rock Band and Guitar Hero aren’t defined by being the most spectacular 3D games – they’re defined by a new type of input devices to find a new type of gameplay. To bolster that point, I’d say that’s what the Wii shows – that the future of gaming is going to be defined by controllers, not necessarily by the 3D graphics chip in the console that they come with.” – Wild Tangent CEO Alex St John

“Historically, when you would see a teenaged boy with a PS2, or Xbox 360, or the original Xbox – that was their machine, and other people, whether it was parents or younger brothers and sisters, would walk by and see ‘That’s too hard for me’ or ‘That’s content that’s either inappropriate or too hard or too mature for me.’ What we’ve seen with the Wii is that it’s the same guys initially bringing it into the household and being the guys who ask for it for holiday. But once it’s in the house, you talk to any Mom who is in that house, or little kid, and they’ve played Wii bowling and they did all the Wii sports and now all of the sudden it is a console that is also for them.” – EA Casual’s Kathy Vrabeck

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