We saw the new No More Heroes trailer at GDC, which looks fantastic, by the way. We have to say. Is the game any closer to completion?

Suda 51: Thanks. It’s currently at a development stage of 70 percent to completion.

The fighting mechanic looks really smooth — how does the Wii Remote integrate with that?

Suda 51: Basically, you attack the enemy by pressing the A button. The finishing blow is administered with a shake of the Wii controller.

We also saw some vehicle action in the new trailer. Will those sections be tied in with the gameplay like GTA?

Suda 51: Travis only rides on his favourite motorcycle, the ‘Schpel Tiger’. Primarily, he uses the ‘Schpel Tiger’ as his transportation in the game.

Is there any chance of online play in No More Heroes? Is that something you’re interested in?

Suda 51: This is still up in air. Personally, I am very interested in online play. I want to undertake an online game once the No More Heroes project is completed.

Your games, particularly Killer 7 and No More Heroes, have a very unique visual style. Where do you get your inspiration from?

Suda 51: Killer 7 managed to put across freedom and totally new ideas, without tying up my own sense with something that I got from various genres. No More Heroes is heavily influenced by American New Cinema – particularly El Topo, which is directed by Jodorowsky. I love movies. I always draw my inspiration from movies.

This is the only part that talks about NMH but you can check the rest of the interview HERE