Coming from Tekken designer Katsuhiro Harada:

“The speed of the image transmission feature from the screen to the controller is impressive.”

“The first time I saw Wii U, I thought, ‘isn’t the delay longer than one frame? If it is, it’s going to be difficult for fighting games.’ But when I heard that the latency actually isn’t more than 1/60th second I was really happy.”

“In reality most games offer a variable frame rate of no more than 20fps to 40fps. But one of our major objectives will be to fix the frame rate of our game at 60 so it becomes a match about movements and no longer a match about visuals.

“Of course, with a frame rate of 30 images per second, we still get very nice visuals, but you can’t compare our 60fps games with those that have low frame rates – we’re taking the fight into an entirely different dimension altogether.”

“I’ve often heard about or seen fighting-game players playing with a strategy guide open at their feet,” Harada said. “So it would be useful if we could, for example, distribute an enhanced digital version of the guide that the player could see while playing, and even touch to have a live preview on the main screen.”

“Another thing I would like to do is use the capacity to write on the screen,” he said. “I’d like to implement a feature such as being able to customise the character by drawing and painting on the screen.”

 

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