IGN: All right. Let’s talk about a great feature. The Grinder features an online multiplayer mode. Tell us all about it. How does it work?

Eric: With The Grinder, we really wanted to provide people with a top-notch cooperative experience so we’ve included online cooperative mode, which you’ll be able to see at E3.

Kerry: The game is being designed from the ground up for online cooperative gameplay experience. Players are able to play the entire single-player game over the network. We do have some additional things planned, but we are not ready to talk about those at this time.

Matt: So far the co-op mode has been working out great, with zero lag while displaying tons of enemies on the screen at once. We’ve wanted this feature in our games for a long time and we’re really proud to be bringing this feature to The Grinder. Oh and there’s also split screen coop mode currently running in the demo, which is also pretty awesome for those who may not have access to play together using a Wi-Fi connection.

IGN: You supporting WiiSpeak? Leaderboards? Achievements? If there are achievements, can you give us some examples?

Kerry: Those are three very good ideas. [Smiles] Our goal is to provide gamers with all the bells and whistles that they deserve. We are evaluating a number of options for the game and those three are among them.

Matt: I believe that WiiSpeak is a no-brainer, considering the fact that it already work for The Conduit’s multiplayer modes. We can definitely expect to see it working in The Grinder. And more details regarding Leaderboards, Achievements, and other online gaming awesomeness will be coming soon.

Eric: WiiSpeak is definitely an important component for a cooperative game, so that’s something we intend to include. Leaderboards and Achievements are certainly big factors when it comes to replayability and this is definitely a game that we want people to get many hours of replay from.

Kerry: As to the specifics on the achievements, we are not yet able to give specifics but you can be assured that they will be in there and that the gaming public will play a role in defining what they are.

Check out more screens and the rest of the interview here