The original thing that grabbed my attention about this post was the statement that No More Heroes idea came to Suda51, while he was on the toilet. Upon reading the whole post, there are some interesting things to learn. So I decided to post more then just the toilet part. Also check out the rest of the article at the link.

ONM: Can you give us a quick rundown of the development schedule?

February 2006
SUDA51: Planning started along with initial sketches straight after Christmas 2005 but it wasn’t until February 2006 that we really got a feel for what we were talking about. I had been thinking about producing a game featuring an ‘otaku’ as a lead character for around two years before Travis was born, but on Xbox 360. Johnny Knoxville was my original inspiration in terms of the character. I wanted to make a game about a guy like him; someone who’s totally mad and up for any challenge. I actually came up with the initial idea for a game featuring a Knoxville-style character whilst on the toilet. I decided to use that inspiration as the save game mechanic.

March 2006
SUDA51: Game design started. Towards the end of this month it was my good friend, Yasuhiro Wada (Marvelous Entertainment Japan) who suggested to me that Nintendo Wii was the perfect platform for the game given the motion sensor capabilities of the Wii’s controller and the cut and thrust nature of the game’s combat.

April 2006
Katsuyoshi Fukamachi (Senior Environment Artist) Character models and environments were thought about and developed over the next few months.

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