I just took out snippets of what I thought were important. Yes, I can decided what is important, I have that power. : ) Make sure to check out the whole interview at the link below. Some of the topics, like the Wiimotion plus topic, we have already mentioned in an earlier post.

VB: You didn’t disclose the amount of flash memory that will be in the DSi model.

RF-A: And I won’t in this conversation. (Laughs).

VB: I suppose you wait for the best price you can get on the largest amount of memory and then drop it into the design at the last second…….

VB: On the Wii, the Wii MotionPlus technology will make aiming more accurate when it debuts next year. There are a lot of startups out there with technologies that promise to go much further. 3DV Systems has a depth camera where you wave your arms around and you don’t need a controller at all to control a game. Why didn’t Nintendo go further than it did?

RF-A: Wii MotionPlus is a great example of our approach to new technology. We were aware of that technology (the gryoscopic chips made by Invensense) at the time we designed the original Wii. But the cost would have been too high for the business model. It would have been unacceptable. By waiting about three years, the costs come down substantially and it becomes a viable product. So, for a number of the startups that you describe, there is very advanced technology. But it’s not at a point where there’s a consumer proposition.

VB: Some people have said you’re going after Apple with these new Nintendo DSi features. Is that true?

RF-A: We always viewed ourselves as competing in a larger entertainment space. It’s not just video games but music, movies, and TV. You, as a consumer, have 1,440 minutes in a day. You work, eat, sleep or go to school. All of the time that’s left is what we compete for. That’s always the way we looked at it.

VB: If you were going after Apple, I would have expected you to add MP3 music playback to the DSi (which only uses the AAC music format).

RF-A: We’re going for a sound experience where you can control the speed of the playback. That’s why we used that.

VB: So by that logic, some people are guessing that the next Wii will show up in 2011. You’re in the lead. You have no reason to introduce a new machine. But maybe you’ll keep up the competitive pressure?

RF-A: It’s pure rumor and speculation. I find it disappointing that it’s being reported as fact by a number of online outlets.

VB: They’re saying you’ve shown a prototype to the industry and asked them what they think of it. Is that the way people would find out about your plans?

RF-A: It’s not the way they would find out.

VB: There’s a long gap between when you introduce this in Japan on Nov. 1 and when you’ll introduce it sometime next year in the U.S. Do you worry that sales for the current DS will dry up in the U.S. in the meantime?

RF-A: I’m a constant worrier. Our mission is to help the potential new DS consumer understand that, given the experiences that are coming out, like the new “Pokemon Ranger,” there’s no reason to wait to buy into the hardware. The consumer can see that in Japan, the DSi will launch at a higher price than the current DS there. The consumer here can read into that. The most affordable option will be the current DS Lite.

VB: If sales for the current DS do fall off, you can lower the price.

RF-A: There’s always a range of options. We feel that DS Lite at $129 is a fantastic consumer value today.

Read More Of The Interview HERE