1. FIFA 08 (Electronic Arts)
2. Dr Kawashima’s Brain Training (Nintendo)
3. Call of Duty 4: Modern Warfare (Activision)
4. Pro Evolution Soccer 2008 (Konami)
5. More Brain Training from Dr Kawashima (Nintendo)
6. Halo 3 (Microsoft)
7. The Simpsons Game (Electronic Arts)
8. Wii Play (Nintendo)
9. Assassin’s Creed (Ubisoft)
10. WWE Smackdown Vs Raw 2008 (THQ)
MCV asked a few people form the Gameing industry what they wanted for Christmas. These are their answers:
Doug Bone, Square Enix
1) Gamers to inherit the Earth back (from Nicole Kidman, Patrick Stewart, Julie Walters and their chums).
2) A publisher merger/acquisition to take place, but without all of their rivals instantly pretending to “welcome the challenge”, whilst secretly running to the toilet every ten minutes.
3) Larry Sparks to get through a meeting without reminding me how successful Tomb Raider was.
Andy Payne, Mastertronic/ELSPA
1) For Garry Williams to stop quoting the Treaty of Rome, referring to ‘Long Tails’, ‘slicing of the salami’, ‘pocket money prices’, ‘delaystation’ and other meaningless jargon in our new office.
2) For Garry Williams to read his incoming emails and actually understand them before jumping to conclusions, and to cease and desist from providing a Les Dawson-style version of assorted Pussy Cat Dolls tracks every time a female member of staff walks into the office.
3) Thus leading to Garry Williams reading his outward bound emails and ensuring that they are focused, to the point and free of double line spacing, rants and quadruple dots. Oh yes, and for said mails to refer to the sender’s subject matter as opposed to resembling the ramblings of James Joyce on a bad day with piles. If Jesus and/or Mohammed can deliver these, then I will convert to their religions toute suite!
G4’s Fifth Annual Videogame Awards Show Honored Year’s Best
New Episodes Featuring Daily Videogame News, Reviews, Interviews, Demos and More Premiere on G4 January 14, 2008 at 8 pm ET/PT
(artwork and interviews available upon request)
LOS ANGELES, December 12, 2007 – First came the next-generation consoles. Then, the next-gen games. Now, gamers have a next-gen TV series. “X-Play,” the most-watched videogame series on television, will unveil an all-new and expanded format in 2008 that adds breaking news, demos, videos, interviews and more to the series’ celebrated reviews. The updated “X-Play,” featuring an all-new look and all-new content, premieres Monday, January 14, 2008 at 8 pm, only on G4.
New, half-hour episodes of “X-Play” will premiere every weeknight at 8 pm, giving viewers a comprehensive update on each day’s videogame-related developments, along with a wide range of new features, including behind-the-scenes sneak peeks at games in development; interviews with industry luminaries; live, hands-on demonstrations of games before they hit store shelves and in-depth analysis of the latest videogame trends.
GolinHarris is a leading international public relations firm and winner of PRWeek’s 2007 Editors’ Choice, Large PR Agency of the Year 2007, The Holmes Report, PR Agency of the Year 2007, and numerous PRWeek Awards.
Our Los Angeles office is currently seeking an ambitious PR professional with 3-6 years of PR agency experience to join our Interactive Entertainment practice area as a Senior Account Executive within the Nintendo team, an award-winning group recently acknowledged by PRSA as “The Best PR Team” in Los Angeles, responsible for driving one of today’s most successful and popular consumer brands.
This Senior Account Executive will need to quickly develop an intimate level of understanding of the account, its business, products, markets, personnel, outside influences, etc. The Senior Account Executive will perform fundamental PR tasks and serve as a day to day client contact. S/he must also have strong research, writing and editing skills, and the ability to continue developing media contacts/relationships and pitch client’s top tier, non-traditional, and new media. S/he must have a solid grasp of all basic public relations’ tools and how they affect the client.
Here is an interview with producer Nino Sapina, game designer Cyril Gouel, and film director Frederic Dorison.
IGN: How was the video FPS created?
Gouel: By the end of RRR1, …
“The Wii is a fairly decently powerful game system as far as polygons go. We don’t have a lot of depth with shader stuff, but we can make really good …
SPOnG: It’s been said that No More Heroes is going to be tackling some social issues… I’m curious as to what these are. Any hints?
SUDA51: In Killer 7 there …