Pure Nintendo

Archive for April, 2009

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Nintendo sign up for HMV’s Game On! London event

Posted by james On April 30, 2009

30th April 2009 (London, UK) – The UK eSports Association (UKeSA), the official governing body for competitive gaming in the UK, today confirmed Nintendo UK has signed up to attend the Game On! London event on 20th and 21st June.

David Yarnton, General Manager of Nintendo UK, said, “We are delighted to be a part of Game On! London – it’s exciting to see a UK consumer event in the Capital again this year, and we are encouraged by the positive impact this could have on the industry. Nintendo UK has a lot to offer this coming year and we’re particularly enthused by UKeSA’s inclusive policy towards all areas of gaming and how we can work closely with HMV to make this the largest consumer games event in the UK this year.”

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One New Red Steel 2 Image

Posted by justin On April 30, 2009

It’s a little blurry, but you can see from this that the game is still going to have a first-person perspective and also features a nice cel-shaded style. Hopefully we’ll get some official screens to drool over in the coming weeks!

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How Much Do Game Developers Make?

Posted by james On April 30, 2009

Ever wanted to be in the gaming business; making, designing or marketing games? Well now you can get an idea of how much money you would be making if you are one of the lucky few to make it into American gaming business. (The numbers below are just averages)

Programmers: $85,024
Artists: $69,532
Game Designers: $67,379
Producers: $82,905
Quality Assurance: $39,571
Audio: $78,167
Business & Marketing: $102,143

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New BOOM BLOX: Bash Party Screens

Posted by james On April 30, 2009

Boom Blox: Bash Party releases in NA on May 19th.


Skate City Heroes

Posted by james On April 30, 2009

Sheffield, United Kingdom 30th April – ZUSHI launches Skate City Heroes, a Wii Balance Board™ compatible title into Europe.

Virus, your arch-nemesis, has just kidnapped your skating buddy and up to you to save him! And best of all, its totally Balance Board compatible.

Become a skateboard master as you zip between hover cars, grind on rails, and pull sick tricks and combos throughout a futuristic metropolis. Hidden bonuses and items will help you impress the evil captor in order to free your friend.

Your grappling laser and trusty skateboard are all you need to smack down your nemesis and restore peace to the city!

• Wii Balance Board™ compatible.
• Ride in futuristic environments around the city – grinding high on top of skyscrapers, flipping through ultramodern factories, racing between aerial trains and hover cars is just the beginning.
• Choose from six playable characters – each with their own unique skills and skating strengths.
• Use different combinations and attack moves to get rid of aggressive opponents.
• Unique missions and side-games keep the players progressing through the story.
• Up to four players can battle it out in a variety of multiplayer modes.


Skate City Heroes Screens and Euro Boxart

Posted by james On April 30, 2009

Website reveals more information about new version of this Popular Internet game for Nintendo DSTM, WiiTM, and on PC

Deep Silver, the games label of Koch Media, a leading producer and distributor of digital entertainment products, and the developer inXile Entertainment today announced the launch of the website (http://linerider.deepsilver.com) for Line Rider Freestyle which will be released for PC and Nintendo DS and Wii.

“Line Rider” is a true phenomenon, with a seemingly simple, addictive principle. Millions of gamers have already played the Internet version. Numerous “Line Rider” video clips are found on the Internet, along with fan sites and increasingly spectacular tracks. At the Game Developers Conference, “Line Rider” was awarded the innovation prize.

The Nintendo DS, Wii, and PC versions contain plenty of additional tools and new game modes. In “Line Rider Freestyle”, the player gets to draw a random landscape on the screen with a virtual pencil. Ramps, hills, chasms and jumps may be incorporated as desired. There is no limit to the player’s creativity.

By pushing a button, a virtual sledder is then released into the previously created landscape, racing down the slope at breakneck speed until he careens off the track.

In Story mode, the main character needs to solve 40 puzzles in eight chapters, hitting certain targets on the way. In Freestyle mode, on the other hand, “Line Rider” artists are absolutely free to create their own exciting tracks. A completely new set of tools is available for this. The self-designed challenges may then be presented on the official “Line Rider” website.

GamePress


The Guitar Hero Team is proud to introduce the Music Requests Page to the Guitar Hero Community Website!

We know that you love Guitar Hero®, and whether it’s in the Community Forums, or on our Developer Blog Posts, we have seen your passion in wanting to get some of your favorite music featured in a Guitar Hero® title. The Music Request Page on the Guitar Hero Community Website allows you to easily suggest your Guitar Hero® song ideas with a user friendly input form.

With the Music Requests form in place, we will now be able to easily organize your ideas, and we’ll have a better grasp on what artists or songs a lot of people are dying to see in a future Guitar Hero® title.

Make your request today, and maybe you’ll see your favorite Band, Album, or Song featured in a future Guitar Hero® Title or as a Track Pack!

Wow maybe the next step, which is a dream here at purenintendo, is that you send in the song you want to play, then a few days later you will see in for DLC! Would  that be sweet? Trademarked by purenintendo.com!

More details here


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