There is some great info in here so make sure you read the whole interview below.

1UP: Can you elaborate on how level sharing works online? Will EA approve each level? What will be the process from creating a level to seeing it appear online?

AR: Once a user has created a new level, they can submit it to EA. EA will review submitted levels, filter out any inappropriate content, and make a selection of them available to the community. This process does not apply to the Wii Friends feature. Users will have unfiltered access to any level created by anyone on their Wii Friends list. Users can also search for and rate the levels that are made available.

1UP: How would you compare the level sharing system to the one in Little Big Planet?

AR: Our focus when building the level sharing system for Boom Blox Bash Party was to make it as easy as possible to gain access to post-launch content generated by EA and by users. For example, when a player enters a multiplayer mode, they can either play the levels that are on the disc, or with a single click, they can connect to the level sharing system and gain access to every level of the same game mode that is available online. They can then save these levels to play later, remix, and upload. Also, players will have the ability to do text searches, allowing them to search for very specific levels or game modes.

1UP: Will there be any costs involved with downloading EA-created or user-created levels?

AR: The only costs the user will incur are their own Internet costs. There will not be an additional charge from EA to download levels.

1UP: Initially, EA announced that you guys had signed a three project deal with Spielberg. Being a sequel, does this count as the second of those three?

AR: Our partnership is for three new original franchises so as a sequel, Boom Blox Bash Party does not count as one of those three.

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