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Greenberg Glusker Client Ubisoft Wins $13 Million Award in Video Game Licensing Dispute

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LOS ANGELES–(BUSINESS WIRE)–Greenberg Glusker today announced that its client, Ubisoft Entertainment, one of the world’s largest video game publishers, has obtained a $13.2 million judgment in a copyright and trademark infringement dispute against MGA Entertainment, the owner of Bratz™ dolls. Greenberg Glusker attorneys Stephen Smith and Suann MacIsaac, joining with Dale Kinsella of Kinsella, Weitzman, Iser, Kump & Aldisert, represented Ubisoft in the American Arbitration Association (AAA) arbitration that led to the judgment.

“We are thrilled with the result, and we feel completely vindicated,” said Ubisoft’s General Counsel Cecile Russeil. “We could not have achieved this outcome without attorneys who mastered every aspect of the case, and thoroughly understood our video gaming business.”
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Spore Coming In September

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No mention is made for a Wii version of Spore, which is sad, but we can be expecting the DS version on September 7.

Redwood City, CA – February 12, 2008 – Get ready for the next Big Bang this fall! Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that Spore™, the highly anticipated game from the creators of The Sims™, will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones.

“The wait is almost over,” said Maxis Chief Designer Will Wright. “We’re in our final stages of testing and polish with Spore, and the team at Maxis can’t wait to see the cosmos of content created by the community later this year.”

Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs. Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.
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EA extends NFL deals until 2013

“This is all about bringing authenticity and realism to NFL videogames. EA Sports continually works to maintain the cutting edge for NFL products across a variety of gaming platforms. We …
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Amazon Top Ten

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All platforms

01. Resident Evil: The Umbrella Chronicles—Capcom (Wii) 02. Super Smash Bros. Brawl*—Nintendo (Wii) 03. Wii Play w/ Remote—Nintendo (Wii) 04. Call of Duty 4: Modern Warfare—Activision (Xbox …
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Alone In The Dark: Screens
18 years ago

Alone In The Dark: Screens

Some More Old And New Screens HERE 

GameStop Best Sellers

By  •  Wii

Devil May Cry 4 CE (PS3) $79.99 Guitar Hero III: Lgnds. (Wii) $89.99 Turok (360) $59.99 Nintendo Wii Bundle $474.93 Xbox 360 Elite $449.99 Mario, Sonic Olympics (DS) $34.99 …
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Super Smash Bros. Brawl Sells A Million
18 years ago

Super Smash Bros. Brawl Sells A Million

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Famitsu is reporting that the highly anticipated Super Smash Bros. Brawl has sold over one million copies. This took Wii Fit seven weeks, and Wii …
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Ninjatown Box Art
18 years ago

Ninjatown Box Art

By  •  DS

Ninjatown sounds like such a kick-ass game; it is just a town full of ninjas. Upon looking at the box art I realize the hearts just are’t doing it …
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Music-Inspired Hannah Montana Video Games Planned For Spring

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Popular Teen Icon Storms the Scene via Two New Video Game Titles for Nintendo DS, Wii and PlayStation 2

London, ENGLAND – (Tuesday 12th February, 2008) – Hannah Montana, the Original Disney Channel Series that launched in 2006, has been viewed in more than 23 million homes across Europe. The second season of Hannah Montana launched on Disney Channels this past summer and aired on terrestrial/FTA channels in Italy, Germany, France and UK in Autumn/Winter 2007. Hannah Montana mania is gaining momentum across Europe, and Disney Interactive Studios will launch two new innovative music-based titles inspired by the popular series.

Hannah Montana: Music Jam on Nintendo DS™ and Hannah Montana: Spotlight World Tour on the Wii™ home video game system will launch on 25th April 2008. Hannah Montana: Spotlight World Tour PlayStation® 2 version will launch in Autumn 2008.
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IGN Wiikly Review Summary

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Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.

Summary Complete:

Smash Bros.:

-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge

SSE:

-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes

MoH:Heroes Australia:

-No explanation provided for why there was no online
PR said it was a misprint on the box.

BoomBlox:

-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”

Okami:

-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.

Julian (Factor 5 President) Interview:

(Paraphrased responses but very accurate)

Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.

-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.

Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.

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