MTV: Super Smash Bros. Brawl’: Should The Subspace Emissary Get Its Own Sequel?
I waited in line for an hour and a half on Saturday night to get “Super Smash Bros. Brawl,” and the first thing I did when I got home was boot up new adventure mode – the Subspace Emissary (SSE).Five hours later on Sunday morning I was only slightly more than halfway through the biggest crossover story that Nintendo has ever told, and I was loving every second of it, even with all of its faults.
I finished it later in the day on Sunday and realized that it was over, and, it did what any game should do, it left me wanting more.
The question is: how long will I have to wait for the Subspace Emissary to get its own sequel?
Kevin and I have been playing through the Subspace Emissary on and off, and I can say, we have both really enjoyed it. The cut scenes are just fantastic, and the game play and battles are pretty epic. What do you think? Any of you ventured away from the battle modes and started or finished the Subspace Emissary>
March 11, 2008
i finished it, it was ok, the story was good for what it was but my only complaint was that the end level was complete and utter HELL! lol
but it was still lots of fun :D
March 12, 2008
I spent about 8 1/2 hours working my way through Subspace Emissary trying to unlock Sonic. In my rush to get Sonic, that last level was…extremely annoying. It is way too long and repetitive…why do they make you repeat all of the fights you’ve already won? Ridiculous.
Other than that, the game was exceptional. Very fun. And the cutscenes were quite entertaining. I especially liked the one in which Sheik got frustrated with Starfox’s Arwing…
But if Subspace gets a sequel, it had better not have anything to do WITH “subspace” or Tabuu. They should take it in a new, different direction.