Capcom – Bionic Command on Wii Still Up In The Air
“If I’m still alive in the next three months, we can talk. Again, that opens up a whole other can of worms, which is people instantly expecting it to be one-to-one swing controls, and I don’t know if we’d be able to get it to the pinpoint accuracy that a game with this level of design requires. So you’d have to make gigantic surfaces you can swing onto rather than really tight skill-based areas, and that would shift more toward casual. And Bionic Commando has never really be a game for casual players. It’s one of those ideas on paper that’s like, ‘Yes, the Wii controller will work with Bionic Commando,’ but when you actually try to design it out it’s like maybe, maybe not. I don’t know.”
“(discussing the MotionPlus) I’ve only heard internally what people have said, and I don’t think everybody is sold on it 100 percent. Maybe it’s one of those where the programming has to get better for us to see more and more specific uses for it.” – Capcom’s Ben Judd