– The Conduit’s control scheme partially based on Metroid, Medal of Honor
– Gimmicky Wii waggle is limited because they didn’t want to disrupt the pacing of the game – Other ideas concerning waggle are a “little more out there,” might be considered for the sequel
– Trying to get a lot of “Oh my God” moments in the game, things you wouldn’t expect
– If you want, you can pay attention to the story or just ignore it
– Definitely looking into WiiSpeak and MotionPlus – Will only incorporate them they aren’t afterthoughts
– If the developers have to use friend codes (and they admit they will probably have to), they will make it as streamlined and fast as possible. Still looking at every possible option.
– 3 types of weapons: Alien weapons, human weapons, weapons you get from Trust
– Once again, can’t do splitscreen with the graphics-level (Developers weren’t trying to tick off gamers. Rendering has to be displayed with different angles two times.) Will look into it in the future. Looking into some types of co-op play. Possibly come up with a seperate co-op mode (not the story mode)
– Have not started a second Conduit. Sequel a part of negotiations with publisher.

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