– correct angle and force of a swing are important
– you can enter an options menu that allows you to change the force necessary to perform powerful swings
– flick Wiimote to pull out sword
– quick on-the-fly weapon switching, no inventory
– quick-time event for enemy parry, when the situation comes up
– once you fire a shot, enemies will charge you
– yellow indicator is always present on screen
– there are different weapons, such as a shotgun
– seems that weapons will be upgradeable somehow
– block bullets with your sword
– if you start the game without the MotionPlus accessory, the screen will stay black and the game won’t progress
– Setting: eastern influences mixed with wild-west america set in the near-future
– other areas in the game will also show Asian influence
– art direct flew to Japan and took about 6,000 pics in order to get a good feel for the design approach
– main character is the only one able to accomplish the task of saving the world
– a warlord is the main villain
– more that 15 different enemy types
– no one from the first game returns
– some enemies will have heavier armor and bulletproof vests
– at least 5 bosses
– story development came last, gameplay was first
– 30% linear, 70% free-roaming within massive levels
– 70% huge free-roaming levels in which you receive new missions via radio
– choose the missions you want
– destroy barriers with Katana moves you learn later
– 6 enemies maximum at once
– as of right now, the game has 10+ hours of content

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