The Wiire: First, how did you discover these loopholes in the game? How easy was it to modify the game?

hetoan2
: I discovered these loopholes in the game by using a device to dump the data from the wii, remote debugger, and GeckoOS (a homebrew program) to search and create the codes. The process is simple really, just using a bunch of searches on changes on in-game variables, and once you find where they’re stored you can rewrite the code to make it do what you want, or you can write your own code to make it do what you want.

Everything is virtually unprotected. All values can be edited fairly easily, and there’s virtually no sign of an attempt at hiding values, fixing bugs, or preventing online hackers. The online codes are identical to the offline versions because the offline game is the same as the online version. The only difference is in the online mode the game sends the variables in real-time to their server. Keep in mind that there are NO server checks. (If the value instantly changes abnormally, usually the server will boot you from the game or make you desync from the other players.)

I have to say that this probably isn’t High Voltage fault, probably more to do with Nintendo problem.

Full interview HERE