In an interview with Nintendo World Report, Joost van Dongen and Thomas Pathuis of Ronimo Games gave some insight as to why they chose Wii U for the sequel to Swords & Soldiers.

“In general, we love the new controller. The other new consoles, the PS4 and Xbox One, from our perspective they are just mostly the same thing as before but much faster. While Wii U has something new, this controller with the screen on it and it has touch and all these things that really weren’t there yet.” – Joost van Dongen

“Also, with the Wii U, you have the new controller. So you have the possibilities to have touch gameplay on there and we really make use of that in this Swords & Soldiers sequel as well.” – Thomas Pathuis

Joost also elaborates on the decision to work on Swords & Soldiers II during the interview and talks about Ronimo’s experience while working with Nintendo.

“Well, there was a new Nintendo platform coming. We started this project over two years ago and well before the launch of the Wii U. We got early devkits from Nintendo and we thought it was really great. We wanted to do something with it and well, Swords and Soldiers is five years old now. We really felt like coming back to it. It is a great game, it is a great franchise and we wanted to do new things with it. Take it in a new directions.”

“Nintendo is really good to work with of course. They are really enthusiastic about the game, so we hope that they give it a nice spot in the eShop and do some marketing for us. Their tech support is really good. If we have questions, we always get answers at the end of the day.”

Swords & Soldiers II is the sequel to Swords & Soldiers.  Ronimo Games is also teaming up with Two Tribes to release a HD remake of Swords & Soldiers which will arrive on Wii U prior to the release of Swords & Soldiers II.