A summary of info from Nintendo Power…
– Symphonia highest selling Tales game in the US and still selling better than Abyss
– originally planned as a spin-off, but plans changed into full-fledged, direct story sequel
– dev started in 06, before the Wii casual market was established
– Nintendo specifically asked for a game that would cater to the core audience
– Monster system was added for casual appeal
– no specific changes were made after it became clear that the Wii was clicking with casuals
– Wiiimote uses, button shortcuts, pointing at what you want to shoot with the Sorcerer’s Ring; click and drag the world map and select destination with the pointer.
– more motion controls may be added for NA release
– Scenario writer for DotNW wrote the original game. There are others on-board from the original project, but most of the staff is new.
– Character proportions changed to stay faithful to new designs
– Fujishima was too busy to do the character designs, so Daigo Okumura (art director for Symphonia and Abyss) did it.
– Monster capturing system intended to be strategic, and also provide people with something to collect. It’s a difficult task to collect all the monsters first time around.
– Affection system present in the monster attraction aspect, no story changes as there were with the original game. Optional side quests available.
– Cooking system returns, but now the Wonder Chef teaches you recipes for monster food, which will change your monster parameters or aid their evolution.
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Spain
01. Wii Play (Wii) 02. Burnout Paradise (PS3) 03. More Brain Training from Dr. Kawashima (DS) 04. Big Brain Academy (Wii) 05. Dr Kawashima’s Brain Training (DS) 06. …
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“I would never say never. It’s possible. The controller is certainly there to try and do it. Although it’s not planned right now. If there was a plan I would …
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Favorite Video Game
Dance Dance Revolution Guitar Hero High School Musical: Sing It! Madden NFL ‘08
I remember looking forward to the Kid’s choice awards every year when I was …
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Feb. 8, 2008
The Academy of Interactive Arts & Sciences has honored Nintendo with two Interactive Achievement Awards, including Handheld Game of the Year for The Legend of Zelda®: Phantom …
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18 years ago
Lego Indian Jones will be playable at GDC in about a week, Feb 18th -22. Stay with us for all your GDC coverage.
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18 years ago
Nintendo Wii
North America:
1. Super Mario Galaxy (Nintendo) 3. Dance Dance Revolution: Hottest Party Bundle (Konami) 3. Endless Ocean (Nintendo) 4. Carnival Games (Global Star) 5. Game …
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Last October a research company,Oricon, did a survey of 100 people, 250 people in their teens, 250 in their twenties, 250 in their thirties and 250 in their forties. They asked them which systems they owned? Here are the results of that study.
1. PlayStation 2: 62.3 percent
2. Nintendo DS: 55.4 percent
3. Super Famicom: 42.5 percent
4. PlayStation: 37. 5 percent
5. Game Boy: 34.3 percent
6. Game Boy Advance: 31.8 percent
7. Famicom: 28.3 percent
8. NINTENDO64: 25.4 percent
9. PSP: 17 percent
10. Wii: 16.4 percent
“The human brain is only just beginning to realise the possibilities of what it is truly capable of” Dr Reiner Knizia
Eidos Interactive, one of the world’s leading publishers and …
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Nordic Game to host over forty Nordic developers, publishers and games organisations at the GDC Expo and GC event in the Moscone Convention Center’s North Hall.
The Nordic contingent at the Game Developers Conference (GDC) and Game Connection (GC) 2008 will once again demonstrate the Nordic region’s impressive breadth and depth as a creative hot spot for games development.
>From February 20-22, thirty Nordic game developers, publishers and industry organizations will be exhibiting at booth #5605 in the North Hall, the largest display space at GDC 2008. Furthermore, fifteen Nordic companies will participate in GC America, a business-to-business event being held parallel to the conference.
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