Warner Bros. Interactive Entertainment has just released details, box art, and new screenshots for the upcoming Summer DS game, LEGO® Battles!
Published by Warner Bros. Interactive Entertainment, developed by …
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Stourbridge, England. Data Design Interactive – a successful video games publisher and games developer – With the impending UK release of BATTLE RAGE: THE ROBOT WARS a third person shooter with elements of a beat’em’up game that allows a player to control giant robots. This being the first real ‘REAL 3D’ console game, by using stereoscopic glasses on the Nintendo Wii, the team behind the development taken time out of their schedule to provide an insight into the game’s 3D engine. Below, Rob Dorney Art Director and Karl White Technical Director talk about some of the main aspects of the game.
1. How is it real 3D?
KW: Most computer games are created using 3D models but the player still only sees a flat image of these on their 2DTV. Each image is flat just like a photo. You can try to imagine depth from shadows and the size of objects, but really each frame of the TV image is totally flat. In the ‘real world ‘ we see objects in real 3D, objects are solid and they appear near to us or far away. Our in-game stereoscopic render works the same way that our normal eyesight works in the real world by providing a different view to each eye, so our in-game objects appear as real 3D objects. It really does separate the game environments and characters according to their distance from the player, the effect of which is very immersive. The stereoscopic effect forces your eyes to refocus when you look around the environment, just like they would in reality.
RD: With any graphical advances like this, the effect is more pronounced in some environments than others. In BattleRage’s case, the designers took particular care to lay out the environments so there was plenty of very selectively placed items that help accentuate the 3D immersion.
2. How important will 3D gaming be?
RD: We feel there had to be a next step away from 2D control methods and 2D screen imagery- it’s been done for 20 years now. The next evolution in control has come from motion sensitive devices, the Wii remote being the primary commercial success in this field, and the next visual advance will certainly be into 3D interactive entertainment. We saw a trend forming with TV manufacturers and the movie industry starting to look into 3D and felt the video game market should also be at the forefront of this revolution. Titles like BattleRage will sow the seeds with many developers and we’re convinced there will be many other titles that try their hand at developing new 3D rendering technology, as we have.
“Skype’s growth strategy is focused on product enhancements that will increase user delight, engagement, and adoption of paid services. This includes extending the Skype infrastructure and platform to bring Skype …
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Introversion has begun the search for the perfect publishing partner for the DS version of its classic, Wargames-inspired strategy title, DEFCON!
20th April 2009 – London, England. The UK’s favourite indie developer today announced it has regained all rights to the finished DS SKU of its critically-acclaimed DEFCON franchise.
As yet unpublished, the DS version was originally developed in conjunction with troubled distributor, Pinnacle.
Introversion anticipates considerable interest in the title, given the astonishing success of the DS hardware range worldwide.
“With the DSi flying off the shelves recently, we believe that there will be particular interest in a finished DS product with such a great track record, especially as the RTS/Strategy sector is so poorly served on the platform,“ said Mark Morris, Director at Introversion.
I take this as a pretty much confirmation that this is coming to the Wii?
SAN FRANCISCO – April 16, 2009 – Today Ubisoft announced that Ubisoft Montreal is developing Assassin’s Creed II on all current-generation platforms for a scheduled Holiday 2009 release. The initial installment of Assassin’s Creed® was released in November 2007 to popular and critical success, selling 8 million copies worldwide and garnering awards such as Best Action Game 2007 from 1UP and Outstanding Achievement in Animation from the AIAS.
Assassin’s Creed II is the product of over two years of intensive development by the original creative team behind the Assassin’s Creed brand. In a vast open world environment, the game invites players to incarnate Ezio, a privileged young noble in Renaissance Italy who’s been betrayed by the rival ruling families of Italy. Ezio’s subsequent quest for vengeance plunges players into a captivating and epic story that offers more variety in missions, surprising and engaging new gameplay elements, diverse weapons and a profound character progression that will appeal to fans of the original Assassin’s Creed as well as entice players new to the brand.
High-Octane Stunts, Unexpected Twists and Online Competition Highlight New Motion-Controlled Racing Game
REDMOND, Wash., April 20, 2009 – Not even the craziest morning commute can compare to the outrageous behind-the-wheel action of Excitebots™: Trick Racing, launching today exclusively for Nintendo’s top-selling Wii™ console. Combining high-speed racing thrills with gravity-defying stunts and support for online action via Nintendo® Wi-Fi Connection, the game pushes the full-throttle fun of the Excite franchise into the red.
Expanding upon the fast-paced action of Excite Truck™, Excitebots™: Trick Racing puts players in command of wild robotic vehicles styled to look like animals and insects. Players must drive, sprint and fly around the track to earn stars, performing wild stunts to boost their score while racing with an incredible burst of speed. The game puts the built-in wireless features of the Wii system to use, allowing as many as six friends to compete online using Nintendo Wi-Fi Connection. Players can also trade ghost data via WiiConnect24™ and challenge each other to outdo their most dazzling tricks. Excitebots: Trick Racing uses the Wii Wheel™ accessory to let drivers pick up and play with ease, combining familiar steering motions with unique special moves such as turbo bursts, power slides and huge jumps.
April 20, 2009
The first Nintendo DSiWare™ game starring superstar Mario™ enters the fold this week with the launch of Dr. Mario™ Express. The Master of Illusion™ Express series adds another installment that promotes portable prestidigitation. WiiWare™ users will find precious crystals to defend in CRYSTAL DEFENDERS R1, while Virtual Console™ players face a classic race against the clock in Wonder Boy III: Monster Lair™. Read on to learn all about the latest downloadable games from Nintendo, then log on to choose your favorites.
Nintendo DSiWare
Dr. Mario Express (Nintendo, 1 player, Rated E for Everyone, 500 Nintendo DSi Points™): Mario once again dons his stethoscope to battle the forces of illness in this downloadable version of the classic puzzle game. Use vitamins to eliminate viruses in Classic mode, or play against a computer opponent in Vs. CPU mode. Make an appointment with Dr. Mario today.
Master of Illusion Express: Deep Psyche (Nintendo, 1 player, Rated E for Everyone, 200 Nintendo DSi Points): Master of Illusion Express titles offer mind-bending magic tricks pulled from the popular Nintendo DS™ game. Learn the illusions, practice up and amaze your friends. Master of Illusion Express: Deep Psyche asks a series of pointed questions and reveals a startling truth.
DS Tangram’s Early Learning Adventure 101-in-1 Explosive Megamix I Love Horses
Wii Excitebots: Trick Racing
This is an interesting story. It seems like during a recent concert by Paul McCartney, Sir Paul shows off some of the first footage fo the Beatles: Rock Band.
Best Buy:
Nintendo Wii: Dance Dance Revolution: Disney Grooves $59.99 Disney Sing It! High School Musical 3: Senior Year $29.99 Guitar Hero: Metallic $49.99 * Rock Band 2 GAME ONLY …
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