Once again a good reason for this post is Jessica Chobot! Also it talks about Brawl……and stuff.
Kombo: First off, want to give gamers that aren’t too familiar with Wii Fit a basic rundown of what they get in the package?
Erik Peterson: So, Wii Fit …
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Turn your living room into your own private gym with Wii Fit, available 8 May 2008.
Wii Fit on Wii* is a unique and innovative way to help you and your family stay fit in the comfort of your home, through simple daily exercises. More than a gaming experience, Wii Fit is a health and lifestyle product with more than 40 exercises, across four categories: balance games, yoga, muscle workouts and aerobic exercises. Whether you*re doing a yoga pose or snowboarding down a slalom course, there*s an activity for everyone.
Wii Fit and the included motion sensitive Wii Balance Board, work together with the Wii console to allow you to get a detailed analysis of your physical condition by analysing your BMI (Body Mass Index), and centre of gravity. After you have checked your BMI, you can do a simple balance test, and be assigned your Wii Fit Age. Now you are ready to trial any of the four categories.
March 10, 2008 (Los Angeles, CA) — Gemstar-TV Guide International, Inc., a leading media, entertainment and technology company, today announced that it has entered into its first-ever license agreement with …
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Mario Kart Wii – 94% FFCC: Ring of Fates – 72% Sega Superstar Tennis – 89% NitroBike – 30% Bomberman Story DS – 62% Donkey Kong Barrel Blast – 70% …
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Nintendo Wii
1. Super Smash Bros. Brawl (Nintendo) 2. Mario Kart Wii (Nintendo) 3. Bully: Scholarship Edition (Take-Two) 4. House of the Dead: 2 & 3 Return (Sega) 5. …
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Germany
01. The Sims 2: FreeTime (PC) 02. Mario & Sonic at the Olympics (DS) 03. Brain Training (DS) 04. Frontlines: Fuel of War (PC) 05. More Brain Training …
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UK
01 (__) [360] Army Of Two (Electronic Arts) 02 (02) [WII] Mario & Sonic At The Olympic Games (Sega) 03 (01) [NDS] Dr Kawashima’s Brain Training (Nintendo) 04 …
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Following widespread speculation and anticipation, leading software publisher Destineer has today confirmed its partnership with United Media, a leading independent licensing and syndication company, to publish the video game Iron Chef America: Supreme Cuisine exclusively for the Wii™ system and Nintendo DS™.
Developed by Black Lantern Studios, the game is based on the highly rated Iron Chef America program, a spinoff of the worldwide hit Iron Chef, produced by Fuji Television. Iron Chef America: Supreme Cuisine features the voice and likeness of the show’s host, Mark Dacascos, and Destineer will announce the involvement of additional talent from the show shortly.
SANTA MONICA, Calif.–(BUSINESS WIRE)–Genius Products, Inc. (OTCBB:GNPI) “The Company” announced today its expansion into the publishing and distribution of video games. Genius’ management team has extensive experience in the video game industry and this growth opportunity is an example of how the company is increasing revenue and earnings growth through new and expanding brand and content partnerships as well as co-productions.
“Our management expertise in the development, marketing and distribution of video games creates a tremendous growth opportunity for Genius,” said Trevor Drinkwater, President and CEO of Genius Products. “As planned, this marks the beginning of our entrance into the fast growing and exciting interactive software category and the expansion of our distribution expertise in multiple entertainment based product categories.”
Stephen K. Bannon, Chairman of Genius Products said, “In 2008, we enter phase two of our aggressive growth strategy which will focus on revenue growth and improvements in margin through brand and content partnerships, content production, intellectual property ownership, and the acquisition of additional revenue streams. Our planned entry into video games is a great example of value creating, higher margin opportunities we will continue to aggressively pursue in 2008 and beyond.”
“We had to reach and surpass key milestones [before we dropped 360’s UK price]. We had to get to let a level of momentum that we’ve now achieved: We’ve taken …
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