MINNEAPOLIS, MN – April 29, 2009 – Activision Publishing, Inc. (Nasdaq: ATVI) today announced a new entry is coming to the Big League Sports franchise, …
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“When we were working on Dead Space the original, we wanted to make a game that was terrifying, action-packed, kind of hit on all those things that …
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“One of the things we thought we needed to achieve was a near-360 level of graphics. By adding in technology like HDR, global illumination, shadow/lighting and some filters, we feel …
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You suggest that Nintendo “enforce” the use of its peripherals. But we think it’s best to let the creative teams make up their own minds. Every game is different. …
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Nintendo opened up their official Punch-Out website yesterday and the teased yet another new character coming to Punch-Out.
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SANTA CLARA, Calif., April 28 /PRNewswire-FirstCall/ — NVIDIA Corporation today announced that Sega Corporation has licensed both NVIDIA(R) PhysX(R) and APEX technologies to serve as the development platform for all Sega studios. NVIDIA PhysX and APEX technologies form the world’s most pervasive development platform for physics acceleration in interactive entertainment, and make authoring high definition, scalable PhysX content intuitive and artist-friendly.
“Sega has been using PhysX technology for several years, but this new agreement enables our studios to take advantage of the full portfolio of cross-platform PhysX engines,” said Takashi Shoji, Department Manager, Consumer Software R&D Support Dept., Consumer R&D Division, SEGA Corporation. “APEX was an important factor in our decision because it enables us to create high quality physics content in an easier and more productive manner.”