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Nintendo News

MLB 2K8 Wii controls

By  •  Wii

– Wiimote held vertically to swing. – full ‘real-life’ swing not necessary – the faster you swing, the harder your hit will be – pull your swing by stopping in …
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More Spore details

By  •  Wii

– the Wii version is in in the design stage right now and the Wii game won’t come at launch with PC, MAC and DS versions. There is no date …
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Death Jr. heads to the Wii in Death Jr. 2: Root of Evil

By  •  Wii

“This is really the ‘Special Edition’ (of the PSP version). The ability to use the Wii Remote and Nunchuk to not only have precise aiming and control of the camera, …
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Main Character from Eternitity’s Child Redesigned
18 years ago

Main Character from Eternitity’s Child Redesigned

By  •  Wii

 

Luc Bernard has recently released the new look of his character Angel from the upcoming WiiWare and DS title Eternity’s Child.

Coming soon: Destructoid …
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Alone In The Dark: Screens
18 years ago

Alone In The Dark: Screens

Some More Old And New Screens HERE 

GameStop Best Sellers

By  •  Wii

Devil May Cry 4 CE (PS3) $79.99 Guitar Hero III: Lgnds. (Wii) $89.99 Turok (360) $59.99 Nintendo Wii Bundle $474.93 Xbox 360 Elite $449.99 Mario, Sonic Olympics (DS) $34.99 …
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Ninjatown Box Art
18 years ago

Ninjatown Box Art

By  •  DS

Ninjatown sounds like such a kick-ass game; it is just a town full of ninjas. Upon looking at the box art I realize the hearts just are’t doing it …
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IGN Wiikly Review Summary

By  •  Wii

Not sure why this is showing up now, but thanks to the people over at neogaf for putting this together.

Summary Complete:

Smash Bros.:

-Pikmin are multiple throw items.
-Matt has been trying to force himself into using the wii-mote only option. Fran a more core smash player, found he could do everything he needed to do with the option, though he still prefers to use the GC.
-Better than Galaxy/Metroid?? Matt: No, not for him. It is a really damn fine great fighter, but it does have some issues that need to be acknowledged.
-They haven’t decided who will review it, perhaps multiple people since its so huge

SSE:

-Matt on SSE: Its not entirely polished, its a good single player mode but it does have its flaws
Some loading screens have ten second loads.
-Bozon “There may be a different ending i still gotta get”
-Bozon “It did start to get more fun, at about the 50% mark when you’re no longer playing to unlock characters and the evil presence really makes its mark and you want to start it”
-When it comes to review, even though we don’t love the single player much, we realize its a multiplayer oriented game so it won’t be doc’d a lot of points for what is essentially a side mode, they then go on to list the vast amounts of other side modes

MoH:Heroes Australia:

-No explanation provided for why there was no online
PR said it was a misprint on the box.

BoomBlox:

-We like it, fun Jenga-style game for the Wii, feels like it was designed for the Wii.
-Bozon originally thought it would be a mid 7.0’s game before going over to EA thinking it would be kinda meh, apparently after the EA visit he’s enthused about the game.
-Matt’s biggest let down was that in the level editor when you start to make huge levels, there could be some slow down, they hope its fixed prior to release.
-“Its one of those games that’ll get a score, but really its a fun game to play with the family”

Okami:

-No advertising blowout, no TV commercials
-No New Content, but the controls are feeling better and it looks better.

Julian (Factor 5 President) Interview:

(Paraphrased responses but very accurate)

Q — Will this game push the Wii Hardware?
A — We want to push the hardware, for us its easy to push the hardware. A lot of it is exploiting the uniqueness of the Wii. On the graphical side of course we are going to try to out due everything else on the platform, like we did with the GC star wars games, but of course the emphasis is on the controls. He personally really loves the pointing device. Pointing stuff is probably the biggest innovation they are working on right now.

-Matt and Bozon talk a little about how some games over-use the waggle just to waggle(No specifics) then talk about PES and their innovative use of the IR.

Q — Are you going to use the nun-chuck controller?
A — I can’t comment yet, you try to design every game for the Wii to avoid the nun-chuck, but for some games the nun-chuck is a very viable option. When trying to go casual, the first barrier to over come is the ability to not have to use the nun-chuck.

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Factor 5 Talks About Wii Project

By  •  Wii

“We want to push the hardware. I think for us it’s relatively easy for us to push the hardware. It inherently comes. But a lot of it is about exploiting …
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CNBC: Nintendo Exec Says Wii is Recession-Proof

By  •  Wii

This is an old article but it is interesting:

Happy Anniversary to Wii: It was one year ago that the wildly popular videogame console hit the market, taking interactive play …
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No Juno Game In The Works

By  •  Wii

The reference to Juno was made when I analogized a low-budget, small game breaking out and being a hit to examples from the film business like Juno.” – Keith Boesky


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City Life Screenshots
18 years ago

City Life Screenshots

Wow, this game looks oddly familiar.

More Screens HERE

EA Comments On No Online Play For Aussie Medal of Honor Heroes 2

By  •  Wii

Medal of Honor Heroes 2 for Wii does not support online functionality in Australia. We made an error in the documentation and marketing materials. We are very sorry to have …
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