8
– Each stage is separated into “areas” that you have to clear.
– Degree of freedom is thin
– Discovering clearing routes is fun
– Controls in Duel Mode are difficult to get a hang of

7
– emphasis on secrecy is strong, especially given the fact that you fail instantly if you’re being discovered
– The “sandbox” feeling inevitably fades away because of the way the stages are defined.
– Duel Mode controls are difficult

8
– The fact that being discovered = instant failure makes the game thrilling
– Difficulty level has been raised
– It’s easy to have fun playing given the way the stages are defined.

6
– You can easily pull off killing blows
– Development is monotonous, “old school”.
– movement is sluggish
– the fact that the 3rd person point of view doesn’t give you much freedom is also annoying.

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