Cubed�’s Adam Riley: After only ever making platform adventures, what was your inspiration for now creating a game in the fighting genre, especially on Wii rather than 360/PS3?

Koji Igarashi: Since the release of Wii, I’ve been getting requests from many people that they would love to use the Wii controller as a whip. So I considered how I could do this. To make an adventure game on the Wii using the Wii Remote as a whip would be very difficult because the player’s arm will get tired and it will be hard for them to continue enjoying the game.

Based on the request, though, I knew that people would want to swing the Wii Remote like a whip and battle. So we came up with the idea of using short gameplay sessions and decided to make a 3D versus action genre game.

AR: When did development start, and what are some of the toughest challenges you have faced so far (for example, did the Wii controls prove to be problematic)?

KI: We came up with the concept in May and started the development around August.

The toughest challenge was recreating the feel of swinging a whip and creating a camera which can perfectly display both players while they are running around in the 3D space and preparing for the attacks.

As for the feel of swinging a whip, we decided to use the light quick swing style considering the response issues etc. But of course, you can swing big, too. Please swing however you like!

Check Out The Rest Of The Interview HERE