IGN: The Boy and His Blob Developer Interview
GN: Where did the idea for the game originate? Was this a franchise Majesco wanted to bring back to life, or did this come from the game’s developer specifically? What team is working on the game?
Sean Velasco: I came up with the pitch, which WayForward brought to Majesco. They loved the concept, so we got started right away. I am very grateful to them; they have been a dream to work with!
Robb Alvey: It’s a franchise that Majesco has wanted to breathe new life into for some time, but it needed the right development team to re-birth it. Sean’s passion for the title and WayForward’s strength in 2D platform games seemed like a natural fit to resurrect A Boy and His Blob.
