Iwata
Can you tell me about the things that first came to mind when you thought about developing a new Smash Bros. game?
Sakurai
I felt that a large premise of the project was that this was not a series that would continue indefinitely. After all, it wasn’t possible to keep on increasing the characters that are entitled to take the field in Smash Bros. And even if you try to utilize new familiar characters that resonate with the fans, you can’t get each and every gamer to be happy. Just like its predecessor then, we decided to design the game as if it was the last one in the series.
Iwata
I see.
Sakurai
At any rate, considering all our available options, what would the optimal game look like? If this was our last chance to mobilize all our forces, what features would be most appealing to our gamers? What would make our customers happy? This line of thinking was the main key to development.
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