Lost Winds Interview
Sound is a key feature in the game. Do you feel that sound is a generally overlooked in videogame development?
Braben: I always fall back on the hoary old example that if you watch a movie or TV program with the sound turned off you struggle to understand it, but if you listen to the sounds only, no visuals, more often than not you will get the message.
So audio design is a powerful weapon in our armoury, it can be used to communicate a huge amount to the player about environment and mood in a subtle way.
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