Character icons appear at the bottom of the screen, indicating which way each player is leaning and whether they’re in synch with everyone else. The best possible racing line is shown on the track as a line of shiny chevrons. It’s fun trying to follow it and shouting at your team-mates when they fail to keep up. Whether you’ll want more than a few goes is questionable, though – the gameplay is extremely simple and there’s no potential for comedy crashes, so it all becomes familiar very quickly.

Plus, as with the other events, you can’t help wondering why they didn’t include any Mario Kart-style power-ups. Wouldn’t it be great to trip up the skier you’re racing against with a banana skin, for example? According to Iikuza, that’s what the Dream Events are there for. As in the previous game these will feature all manner of weapons and power-ups to muck about with. There’s no word on what Dream Events the sequel will include, however.

Read On HERE