Some people have been faulting Nintendo for being the only company who chargers for their development kits. During Iwata keynote, he was blasted for claiming that the mobile game market is undervaluing the use of video games. Reggie was asked why not help these developers, who are considered “Garage” developers, by offering them a opportunity to spread their wings.

“I would separate out the true independent developer vs. the hobbyist,” says Fils-Aime. “We are absolutely reaching out to the independent developer.”

“Where we’ve drawn the line is we are not looking to do business today with the garage developer. In our view, that’s not a business we want to pursue.

Reggie then compares these developers that make $1 games to amateur-musicians.

“Look at the music industry,” he says. “There are certainly highly talented people who work other jobs and have a passion to be in the music industry. They work at it. There are reality TV shows that revolve around this concept. … I love it when there’s a game that’s found that captures people’s imagination, just like that … singer toiling in a factory.”

Reggie talks the long lasting value of $1 games.

“When we talk about the value of software, it could be a great $1 piece of content or a $50 piece of content,” he says. “The point is: Does it maintain its value over time or is it such disposable content that the value quickly goes to zero? … We want consumers to see value in the software, whatever that appropriate value is. And we want to see that value maintained over time.”

I really have nothing insightful to say about this idea from Nintendo. I will just leave it to you guys to come to your own conclusion.

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