ONM interview with Jason Vandenberghe from Red Steel 2:

ONM: You seem very enthusiastic about Red Steel. Are you more enthusiastic about this than other games you’ve made?

Jason Vandenberghe: If you look at my career, I’ve been doing this for 13 years now and it’s 95% movie games – Bond franchises, Lord Of The Rings games, Godfather… My first game was the X Files game. It’s been fun but this is the first time that I’ve made a game that’s really dear to my heart. I’m a huge swordfighting geek, I love the anime style, the over the top hyper reality. Also, I think its fun and watching people play it reinforces that. It’s a game that I would want to play.

ONM: Seeing as you didn’t work on the first Red Steel game, it must have been easier for you to change everything.

JV: That was actually the job. The team had been through a lot of struggles as they were learning what to do. This look was there before I showed up and they had a lot of knowledge of the controls. They were confident with the baseline stuff and they hired a creative director and that was me. My number one job was to keep Ubisoft of their back! The second was to help with the world and create the setting.

More Interview HERE