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EA SPORTS Grand Slam Tennis Fact Sheet

By  •  Wii

EA Sports Grand Slam Tennis (Wii)
Publisher: Electronic Arts Inc.
Developer: EA Canada
Ship Date: June 15, 2009 (North America)
ESRB Rating: E
MSRP: $49.95 USD

Product Description

EA SPORTS™ welcomes a new member to its family of world class franchises. EA SPORTS Grand Slam® Tennis delivers the deepest and richest tennis experience ever developed for the Wii™ with authentic tennis motions on the most famous courts in the world. Professional tennis is all about the Grand Slams and EA’s new tennis franchise is no different. It is the only videogame where users can play at Wimbledon. In fact, it is home to all four Grand Slams; from the Australian Open to Roland Garros to the hallowed grounds of Wimbledon to the lively U.S. Open.

Perform real life tennis strokes in your living room and control every inch of the court. Users feel like they have a racket in their hands as they swing real forehands and backhands.

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What Is SD Gundam G Generation Wars?

By  •  Wii

Mobile Suit Gundam Mobile Suit Zeta Gundam Mobile Suit Gundam ZZ Mobile Suit Gundam: Char’s Counterattack Mobile Suit Gundam 0080: War in the Pocket Mobile Suit Gundam 0083: Stardust Memory …
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Japanese software sales – March 23rd to 29th

By  •  Wii, DS

01. [PSP] Mobile Suit Gundam: Senjou no Kizuna Portable (Namco Bandai) 85,000 / NEW 02. [PSP] Disgaea 2 (Nippon Ichi) 39,000 / NEW 03. [NDS] Yugioh 5D’s: Stardust Accelerator: World …
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April Fools Round-Up

Kotaku has put together a nice little round-up of the good and the bad from April Fools day yesterday. According to the picture above, even …
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Rabbids Go Home: New Adventure game for Wii (Not a Joke)

By  •  Wii

Taken from this months issue of Nintendo Power:

Though the three party games the Rabbids have now appeared in give some vague …
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April Fools: Umbrella asking for government bailout

“This isn’t just about keeping the Umbrella family together, or making sure our 10,000 employees have paychecks to put food on the table. It’s about hope. It’s about mom, baseball, …
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Silent Hill: Shattered Memories Announced for Wii!

By  •  Wii

“This is a reimagining of the first Silent Hill,” explains producer Tomm Hulett. “It’s not a remake or a port. That’s an important distinction. It really feels like a new game.”
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Flagship ‘Tales’ Game Revealed for Wii: Tales of Graces (Not a Joke)

By  •  Wii

The ‘mothership’ Tales game that Namco Bandai announced last year has finally been revealed as Tales of Graces, exclusively for the Wii and launching in Japan later this year.
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Nintendo Power Review Scores

By  •  Wii, DS
  • Rhythm Heaven (DS): 9.0
  • Super Robot Taisen OG Saga: Endless Frontier (DS): 7.0
  • Excitebots (Wii): 8.0
  • Klonoa (Wii): 9.0
  • Steal Princess (DS): 6.0
  • Major Minor’s Majestic March (Wii): 6.0

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Miyamoto Talks About Inspiration for Future Games, More Mario and Zelda on the Way

“[My future direction] is not anything I can really put into words. I’m not wholly satisfied with how things are today, but I think at the very least we’ve established …
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Reggie Talks More About Zelda: Spirit Tracks, DSi-Enhanced Games

By  •  DS

MTV Multiplayer: (Is) “Zelda” (Spirit Tracks)? DSi-enhanced?

Fils-Aime: Wouldn’t that be nice?

MTV Multiplayer: Can people assume that this game puts a new 2009 “Zelda” game on or off the …
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Capcom Answers Reggie’s Question About RE5 Wii

By  •  Wii

“Both ‘Resident Evil 5‘ and ‘Street Fighter IV‘ were designed for high-definition graphics systems using Capcom’s current in-house engine called MT Framework. To get ‘RE5′ or ‘Street Fighter IV’ out …
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Happy April Fools?

I used to enjoy some April fools back in the day, a prank here and there. Ever since I joined purenintendo.com April Fools has been become the …
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Nintendo Making The Green, But Not Very Green?

By  •  Wii

GreenPeace has released their yearly report on electronics companies and there affect on the environment. Nintendo has been low before but according to GreenPeace Nintendo …
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GHOSTBUSTERS DEVELOPER DIARIES: ORIGIN AND THE MAKING OF

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Proving It

Now, and to be completely candid about this, as a game developer Terminal Reality had something to prove. At that time our most recent titles, Aeon Flux and Spy Hunter, each featured some great elements but neither of them exactly set the world on fire.

We had recently undergone extensive management changes and company reorganization. We firmly decided that we no longer want to be known as a developer that ships decent games on time, but instead one that focuses solely on top-quality entertainment. This had been the central message of our ‘reboot’ publisher tour in LA.

We had just proven our commitment to quality (to ourselves, anyway) by reluctantly turning down the offer of an extremely high-profile project that we felt just didn’t offer enough development time to really perfect the game.

A few months prior to that we had gone out to pitch an (different) original game IP. We had a strong document, a gameplay concept that everyone was dying to play, and even a development partnership with a high-profile, stellar, and very cool movie director who worked a room like no one I have ever seen. But what we didn’t have was a demo, and thus we never got out of the talking stages.

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