EA Sports Grand Slam Tennis (Wii)
Publisher: Electronic Arts Inc.
Developer: EA Canada
Ship Date: June 15, 2009 (North America)
ESRB Rating: E
MSRP: $49.95 USDProduct Description
EA SPORTS™ welcomes a new member to its family of world class franchises. EA SPORTS Grand Slam® Tennis delivers the deepest and richest tennis experience ever developed for the Wii™ with authentic tennis motions on the most famous courts in the world. Professional tennis is all about the Grand Slams and EA’s new tennis franchise is no different. It is the only videogame where users can play at Wimbledon. In fact, it is home to all four Grand Slams; from the Australian Open to Roland Garros to the hallowed grounds of Wimbledon to the lively U.S. Open.
Perform real life tennis strokes in your living room and control every inch of the court. Users feel like they have a racket in their hands as they swing real forehands and backhands.
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Proving It
Now, and to be completely candid about this, as a game developer Terminal Reality had something to prove. At that time our most recent titles, Aeon Flux and Spy Hunter, each featured some great elements but neither of them exactly set the world on fire.
We had recently undergone extensive management changes and company reorganization. We firmly decided that we no longer want to be known as a developer that ships decent games on time, but instead one that focuses solely on top-quality entertainment. This had been the central message of our ‘reboot’ publisher tour in LA.
We had just proven our commitment to quality (to ourselves, anyway) by reluctantly turning down the offer of an extremely high-profile project that we felt just didn’t offer enough development time to really perfect the game.
A few months prior to that we had gone out to pitch an (different) original game IP. We had a strong document, a gameplay concept that everyone was dying to play, and even a development partnership with a high-profile, stellar, and very cool movie director who worked a room like no one I have ever seen. But what we didn’t have was a demo, and thus we never got out of the talking stages.