18 years ago
When asked by NOM if he’d ever consider making a game suitable for a younger audience, he replied: “I want to make a Super Mario game for …
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Digging from a National Academy of Sciences report, Fox says visits to parks and the issuance of hunting and fishing licenses declined between 18 and 25 percent in the 1980s …
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Jumper: Griffin’s Story is the exciting new video game from Brash Entertainment that is based off the film Jumper, the eagerly anticipated science fiction-action-thriller from Twentieth Century Fox and Regency Enterprises. Adding film authenticity to the player’s experience, Brash Entertainment has confirmed that the role of ‘Griffin’ in the game is voiced by Jamie Bell, who also plays ‘Griffin’ in the Jumper film.
Jumper: Griffin’s Story extends the film’s storyline, following ‘Griffin’, a battle-hardened Jumper determined to avenge the death of his parents at the hands of the Paladins. As ‘Griffin’ player’s will have the ability to experience the character first hand as he battles through exotic locales around the world, on a quest to find his parent’s killer.
“It’s flattering that someone has seen my character and wanted to make it into a video game,” Jamie said about his participation. “Griffin is a unique character and I think if people respond to the movie they’ll love the game.”
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18 years ago
MySims Info – over 3 million units shipped (Wii/DS) – Two more MySims titles heading to Wii/DS in fiscal 2009 – MySims Kingdom hits Wii/DS between beginning of Oct. …
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Feb. 13, 2008
Three key platform developers for recent and upcoming Nintendo products, Takao Sawano, Takashi Aoyama, and Masahiro Sakurai, will speak to GDC 2008 attendees about the company’s most recent developmental Wii™ product achievements including Wii Fit™, WiiWare™ and Super Smash Bros.® Brawl.
Takao Sawano, the producer for the Wii Balance Board™ development team, will address attendees about the development of Wii Fit on Wednesday, Feb. 20 at 4 pm. Attendees will learn how Sawano’s team created an unprecedented new game controller, the Wii Balance Board, and how Wii Fit, which recently launched in Japan, is already turning family living rooms into private fitness clubs.
– Wiimote held vertically to swing. – full ‘real-life’ swing not necessary – the faster you swing, the harder your hit will be – pull your swing by stopping in …
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18 years ago
With Valentine’s just about a day away, shame on you for not having a gift already, I am sure there are some guys out there still looking for …
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– the Wii version is in in the design stage right now and the Wii game won’t come at launch with PC, MAC and DS versions. There is no date …
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“This is really the ‘Special Edition’ (of the PSP version). The ability to use the Wii Remote and Nunchuk to not only have precise aiming and control of the camera, …
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18 years ago
Luc Bernard has recently released the new look of his character Angel from the upcoming WiiWare and DS title Eternity’s Child.
Coming soon: Destructoid …
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An interview between Will Wright and N’Gai Croa.
NC: A Wii version has already been announced. What can you say about what that’s going to play like in terms …
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IGN sat down with Factor 5 Company President Julian Eggebrecht. Check out what I highlighted, I am finally glade to see someone push the Wii, to what it is capable …
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LOS ANGELES–(BUSINESS WIRE)–Greenberg Glusker today announced that its client, Ubisoft Entertainment, one of the world’s largest video game publishers, has obtained a $13.2 million judgment in a copyright and trademark infringement dispute against MGA Entertainment, the owner of Bratz™ dolls. Greenberg Glusker attorneys Stephen Smith and Suann MacIsaac, joining with Dale Kinsella of Kinsella, Weitzman, Iser, Kump & Aldisert, represented Ubisoft in the American Arbitration Association (AAA) arbitration that led to the judgment.
“We are thrilled with the result, and we feel completely vindicated,” said Ubisoft’s General Counsel Cecile Russeil. “We could not have achieved this outcome without attorneys who mastered every aspect of the case, and thoroughly understood our video gaming business.”
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No mention is made for a Wii version of Spore, which is sad, but we can be expecting the DS version on September 7.
Redwood City, CA – February 12, 2008 – Get ready for the next Big Bang this fall! Electronic Arts Inc. (NASDAQ: ERTS) and Maxis today announced that Spore™, the highly anticipated game from the creators of The Sims™, will be available at retailers worldwide the weekend of September 7. Spore will be available for the PC, Macintosh, Nintendo DS™, and mobile phones.
“The wait is almost over,” said Maxis Chief Designer Will Wright. “We’re in our final stages of testing and polish with Spore, and the team at Maxis can’t wait to see the cosmos of content created by the community later this year.”
Spore gives players their own personal universe in a box. Create and evolve life, establish tribes, build civilizations, sculpt entire worlds and explore a universe created by other gamers. Spore gives players a wealth of creative tools to customize nearly every aspect of their universe: creatures, vehicles, buildings, and even UFOs. Players can then seamlessly share their creations with the world or explore infinite new galaxies created by other gamers.
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“This is all about bringing authenticity and realism to NFL videogames. EA Sports continually works to maintain the cutting edge for NFL products across a variety of gaming platforms. We …
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