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NO MORE HEROES 2: DESPERATE STRUGGLE IN STORES NOW

By  •  Wii

SAN FRANCISCO – January 26, 2010 – Today Ubisoft® announced that No More Heroes(TM) 2: Desperate Struggle is now available on North American retail store shelves, exclusively for the Wii(TM) system from Nintendo. Created by video game design legend Goichi Suda (Suda 51), No More Heroes 2: Desperate Struggle is rated “M” for Mature and available at the manufacturer’s suggested retail price of $49.99.

“No More Heroes 2: Desperate Struggle is the most wildly unique game to be released on the Nintendo Wii,” said Tony Key, senior vice president of sales and marketing at Ubisoft. “Suda 51 has delivered an outrageously entertaining game that improves upon the original in nearly every way imaginable.”

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CAPCOM®ANNOUNCES SPRING LINE-UP: Monster Hunter 3 Still April

By  •  Wii

SAN MATEO, Calif. — January 26, 2010 — Capcom® Entertainment, a leading worldwide developer and publisher of video games, today announced release timing for their most highly-anticipated Spring titles including Monster Hunter™Tri, Lost Planet®2, Final Fight™: Double Impact and Super Street Fighter® IV for North America and Europe.

Western Wii™ owners can join the hunt of Monster Hunter Tri as the hit Japanese phenomenon makes its debut for Wii™ in North America and Europe in April. Showcasing the full power of Wii™ with some of the most strikingly beautiful graphics seen on the platform, Monster Hunter Tri puts players in the role of hunter co-existing in a dynamic, living ecosystem where monsters interact not only with players but other monsters as well. New environments, such as underwater and volcano, present fresh challenges as the hunt can happen on dry land or underwater- a first for the franchise. Monster Hunter Tri features one of the most robust online experiences to be found on Wii with four player online co-op and two player co-op arena quests. For the first time ever, a new Story Mode will ease players into the world of Monster Hunter through quests that introduce game mechanics slowly. Offering varied control configurations to suit their style of play, players can choose between various controllers and schemes to slay the majestic beasts that inhabit the world.

Breathtaking environments, new weapons, unique vital suits and larger-than-life bosses surface in both North America and Europe on May 18, 2010 in Lost Planet 2. Launching on the Xbox 360®video game and entertainment system from Microsoft® and the PlayStation®3 (PS3™) computer entertainment system, the game is the next installment in the popular action series Lost Planet®. Lost Planet®: Extreme Condition, the landmark third-person shooter that debuted on Xbox 360, went on to sell over 2.3 million units worldwide after its release. Lost Planet 2 will offer deeper insight into the world of E.D.N III and the uncertain fate of future mankind. Players will control their heroes across 6 interconnected episodes, creating a truly unique interactive experience that changes depending upon the actions of the players involved. The intense and action-packed campaign mode comes with the ability to form teams of up to four players on Xbox LIVE® or PlayStation®Network and utilize teamwork tactics, new weapons and a variety of vital suits to fight larger-than-life bosses

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Saints Player Shows Pac-man Love

I saw this last night during the Saints shocking win over the Minn. Vikings in the NFC championship game. (yes I was going for the Vikings) I was hoping someone …
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House of Lords Committee backs TIGA’s Tax Break Campaign

By  •  Wii

TIGA, the trade association representing the UK games industry, said today that the House of Lords Communications Committee had effectively backed TIGA’s campaign for Games Tax Relief. The Committee published its first report into The British Film and Television Industries today. Richard Wilson, TIGA CEO, made the case for a games production tax credit in evidence to the Committee in July 2009, together with other industry figures, including TIGA member Simon Gardner, CEO of Climax Studios.

The House of Lords Communications Committee said:
“We recognise the claims of the videogames industry for support in the face of foreign government-subsidised competition, and recommend that the Government consider providing tax incentives for videogames production.”
(See http://www.publications.parliament.uk/pa/ld200910/ldselect/ldcomuni/37/3706.htm).


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