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Need For Speed: Nitro DS Fact Sheet and Screens

By  •  DS

Developed specifically for the Nintendo DS and Wii, Need for Speed NITRO delivers the fun and exhilaration of high-speed racing, combining the franchise’s trademark attitude and car culture with deep and thrilling gameplay. With the NDS, battle through the mayhem of aggressive cops, take corners at 150 mph, and own the competition on extreme tracks. Boasting a wholly unique look and feel, Need for Speed NITRO thrusts gamers into an exciting flurry of over-the-top fun, where each race track features big air jumps, smackable objects, shortcuts and more!

In Need for Speed NITRO, players will be battling it out right to the finish line. In the heat of adrenaline-pumping competition, gamers must take risks on the road to build up Nitro boost and use it at the right moment to leave their rivals in the dust. They must also be ready to escape relentless cops with a propensity for road blocks. Players who activate their Heroic Driving moves at the perfect time can pull off over the top evasive tricks, outsmarting determined law enforcement in the process.

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Wii MotionPlus/Wii Sports Resort Australian release dates

By  •  Wii

Escape to paradise with the second instalment of Wii Sports™ – Wii Sports Resort™ – available from 23 July 2009. Wii Sports Resort includes new sports and a more precise way to play, with each Wii Sports Resort packaged with a single Wii MotionPlus™ accessory.

Available from 11 June 2009, the new Wii MotionPlus accessory easily connects to the Wii Remote and gives players new levels of precision and performance when used with specially designed games such as Wii Sports Resort.

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NINTENDO STEPS UP THE PACE WITH PERSONAL TRAINER: WALKING

By  •  DS

REDMOND, Wash., May 20, 2009 – It’s no secret that the Nintendo DS™ system offers great ways to have fun while on the move. With the May 26 launch of the Personal Trainer™: Walking game, Nintendo is inviting consumers to turn their most basic daily movements into an enriching, entertaining experience. Whether they walk for fitness or simply to get from place to place, people of all ages and backgrounds can use Personal Trainer: Walking to monitor and enhance their daily walking routines.

Personal Trainer: Walking is the latest entry in the popular software series that also includes Personal Trainer: Cooking and Personal Trainer: Math. After counting, measuring and recording users’ steps throughout the day, Personal Trainer: Walking creates an engaging series of charts and activities to reveal interesting – or even surprising – “life rhythm” patterns. For instance, the readout might show that a user is most active in the evening, or that mealtimes are typically followed by sedentary periods. Knowing these patterns can help people keep an eye on their plans for the day and watch out for pitfalls of inactivity. People also can rate the kind of day they had or set daily walking goals to improve the quality of their lives. Whether it’s used individually or with family and friends, Personal Trainer: Walking provides a fun, interactive way for people to monitor their walking lifestyle.

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Market Research study finds that majority of gamers are active adults

ROCKVILLE, MD–(MARKET WIRE)–May 19, 2009 — MarketResearch.com has announced the addition of Packaged Facts’ new report “The Adult Video Gamer Market in the U.S.: Tapping into the New Diversity of Video-Game Players,” to their collection of Consumer Electronics market reports. For more information, visit here

This groundbreaking Packaged Facts report provides a detailed analysis of the consumer attitudes and behavior of the 114 million American adults who play video games. Videogamers represent more than half of the adult population and have an aggregate income of $4 trillion.

Through the innovative use of data from the Simmons Market Research Bureau National Consumer Survey, this report challenges numerous stereotypes of videogamers. For example, videogamers are far from being slackers who do nothing but sit for hours on end in front of a gaming console or computer screen. In fact, videogamers are exceptionally active consumers. They work out more, go out more and shop more than adult Americans who don’t play video games. Although video games are a primary form of entertainment for many gamers, traditional forms of media and entertainment such as watching television, going to the movies and dining out remain a central part of the leisure-time habits of most video-game players.

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