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Happy April Fools?

I used to enjoy some April fools back in the day, a prank here and there. Ever since I joined purenintendo.com April Fools has been become the …
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Nintendo Making The Green, But Not Very Green?

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GreenPeace has released their yearly report on electronics companies and there affect on the environment. Nintendo has been low before but according to GreenPeace Nintendo …
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GHOSTBUSTERS DEVELOPER DIARIES: ORIGIN AND THE MAKING OF

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Proving It

Now, and to be completely candid about this, as a game developer Terminal Reality had something to prove. At that time our most recent titles, Aeon Flux and Spy Hunter, each featured some great elements but neither of them exactly set the world on fire.

We had recently undergone extensive management changes and company reorganization. We firmly decided that we no longer want to be known as a developer that ships decent games on time, but instead one that focuses solely on top-quality entertainment. This had been the central message of our ‘reboot’ publisher tour in LA.

We had just proven our commitment to quality (to ourselves, anyway) by reluctantly turning down the offer of an extremely high-profile project that we felt just didn’t offer enough development time to really perfect the game.

A few months prior to that we had gone out to pitch an (different) original game IP. We had a strong document, a gameplay concept that everyone was dying to play, and even a development partnership with a high-profile, stellar, and very cool movie director who worked a room like no one I have ever seen. But what we didn’t have was a demo, and thus we never got out of the talking stages.

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