MINNEAPOLIS, MN – March 24, 2009 – Activision and Feld Motor Sports, Inc. announced today the championship round of the Monster Jam: Urban Assault National Tournament, taking place at the Monster Jam® World Finals in Las Vegas’s Sam Boyd Stadium this Saturday, where one of nine finalists will be crowned as the new National Champion. Eight of the nine finalists qualified for an expenses-paid trip to Las Vegas to compete in the Monster Jam: Urban Assault National Tournament by winning their regional qualifiers at Monster Jam events during January and February. The finalists will challenge each other using the Monster Jam: Urban Assault game on Wii™.
The tournament consisted of 16 regional qualifying rounds that began back in January and took place at the top Monster Jam stadiums across the country. Players competed on Wii™ gaming platforms in front of thousands of screaming Monster Jam fans. The eight fastest winners have been awarded expense-paid trips to Las Vegas, where they will compete against each other for the national championship in the Monster Jam World Finals at Sam Boyd Stadium. The winner will become the second Monster Jam Video Game National Champion.
Summary
GDC
– Iwata keynote, only first five minute are allowed to be filmed
– Punch-Out!! Playable
– Thinks looks like a remake
– 10 Characters return
– 3 original characters
– Looks like it plays like the old game
– Calls GAF out for bashing the SNES version
NPD Talk
– House of the Dead Overkill, pretty low
– Laughs at VGchartzzzzzzz
– Looking for MadWorld sales and will post it. Talked with the VP from Sega; they are happy with their first results of the sales of MadWorld
ExciteBots
– Everything you like about Excite Truck, times 10
– Spinbar controls are good
– Randomness makes no sense, but awesome
– Tracks and pieces of levels look identical to first Excite Truck
– Short game, but you keep playing for the S ranks
– Online multiplayer and more stuff they can’t talk about
– Controls are more tight and more responsive
– Don’t know for sure if Excite is at GDC
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