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MAJESCO ENTERTAINMENT ANNOUNCES ‘GO PLAY CITY SPORTS’ FOR Wii

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EDISON, N.J., March 9, 2009 – Lace up your sneakers and get ready to hit the pavement as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for …
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PIKMIN AND MARIO POWER TENNIS LEAD NINTENDO’S NEW PLAY CONTROL! LINEUP

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New Series Brings Nintendo GameCube Favorites to Wii with Enhanced Motion Controls

REDMOND, Wash., March 9, 2009 – Unique motion-sensing controls have already helped to make Wii™ the nation’s top-selling video game console. With today’s launch of the New Play Control! series from Nintendo, Wii owners can use those same fun, intuitive controls to discover – or rediscover – some of the coolest and most well-received games made famous on the Nintendo GameCube™ system, each updated with a new wireless, active control scheme and a widescreen presentation.

New Play Control! Pikmin™ and New Play Control! Mario Power Tennis™ are the first two games in this new series, taking all the action and imagination of the originals and giving them a new control scheme. Not only do both new games make use of Nintendo’s simple-to-use Wii Remote™ controller, but they’re also presented for the first time ever in an eye-pleasing 16:9 widescreen format.

“On all of its platforms, Nintendo has consistently delivered irresistible games that fans can enjoy for years on end,” said Cammie Dunaway, Nintendo of America’s executive vice president of Sales & Marketing. “With the New Play Control! series, we’re giving Wii users new ways to tap into some great titles using the latest and greatest controls.”

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WII-KLY UPDATE: ONE WIIWARE GAME AND ONE VIRTUAL CONSOLE GAME ADDED TO WII SHOP CHANNEL

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March 9, 2009

Remember when Grandma used to mark your height on the wall every so often, just to see how fast you were growing? Well, if the Wii™ Shop …
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SEGA: We were the first third-party publisher to believe in Wii

“Sega was the first third-party publisher to believe in the Wii. (We) tap into the same market that Nintendo opened. We understood Nintendo’s premise of attracting casual gamers. [We estimate …
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