Three months ended December 31, 2008:
Net Revenue – $1,654 [compared to $1,503 for three months ended December 31, 2007] Net Income (Loss) – $(641) [compared to $(33) for three months ended December 31, 2007]
Nine months ended December 31, 2008:
Net Revenue – $3,352 [compared to $2,537 for nine months ended December 31, 2007] Net Income (Loss) – $(1,046) [compared to $(361) for nine months ended December 31, 2007]
REDWOOD CITY, CA – February 3, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) today announced preliminary financial results for its fiscal third quarter ended December 31, 2008.
Fiscal Third Quarter Results (comparisons are to the quarter ended December 31, 2007)
GAAP net revenue for the third quarter was $1.65 billion, up $151 million as compared with $1.50 billion for the prior year. During the quarter, EA had a net deferral of $88 million of net revenue related to certain online-enabled packaged goods games and digital content as compared with $231 million in the prior year.
Non-GAAP net revenue was $1.74 billion, as compared with $1.73 billion for the prior year. Sales were driven by FIFA 09, Rock BandTM 2, Need for SpeedTM Undercover, Rock Band, Left 4 DeadTM, Dead SpaceTM, Madden NFL 09, LITTLEST PET SHOP, NBA Live 09 and Mirror’s EdgeTM.
Who:
Leading worldwide video game publisher Activision, Inc. to showcase three highly anticipated titles: X-Men Origins: Wolverine, Marvel®: Ultimate Alliance 2 and PROTOTYPE™
What:
SHOW FLOOR ACTIVITIES:
· In-theater, video game screenings of X-Men Origins: Wolverine guided by award-winning game developer Raven Software.
· Hands-on – fans get their first chance to play the highly anticipated open-world/action thriller, PROTOTYPE, planned for release in June.
· Trailer Debut – reveal of new trailer for Marvel: Ultimate Alliance 2.
· Photo opportunity – fans can pose in front of a green screen set against scenes from either X-Men Origins: Wolverine or Marvel: Ultimate Alliance 2.
· Live Debates – fans get a chance to engage in a live, open forum debate to test their Marvel mettle and take a stand on the Hero Registration Act.
SEGA of America, Inc. and SEGA Europe Ltd. have today announced Let’s Tap, a game that is blazing new ground in Nintendo Wii control design. Developed by Prope, the studio that Sonic the Hedgehog creator Yuji Naka established in 2006, Let’s Tap is the first product from the new studio to be released to in North America and Europe. Developed exclusively for Nintendo’s Wii system, Let’s Tap utilizes a ground-breaking control scheme where the Wii controller is placed on a box or flat surface so that the controller can detect minute vibrations. Players of all ages and skill levels then tap the box or flat surface to interact with the game; there’s no need to hold the controller. Let’s Tap is slated for a summer 2009 ship for the Nintendo Wii in North America and Europe.
“Let’s Tap offers a new and innovative way of playing on the Wii which only a videogame legend such as Naka-san could have ever possibly imagined” Commented Gary Knight, European Marketing Director SEGA Europe. “It’s such a simple yet genius concept and still easy to pick up and play, everyone will be tapping away before you know it!”