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Amazon Top 10

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1. Wii Fit 2. Grand Theft Auto IV (360) 3. Mario Kart Wii with Wii Wheel 4. Grand Theft Auto IV (PS3) 5. Official Nintendo Wii Wheel 6. Grand Theft …
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Majesco Entertainment Announces ‘Rollin’ Rascals,’ An Addictive New Pet Puzzler For Nintendo DS

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EDISON, N.J., April 30, 2008 – Round up the lost residents of Kololo Kingdom and return them home in Rollin’ Rascals, a puzzle game for Nintendo DS™ announced today by Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market. Developed by Hoget, Rollin’ Rascals challenges players to reunite matching pairs of adorable critters-from pandas to puppies to pigs-by rolling them around obstacles and into each other to clear the game board of pets before time runs out.

“Rollin’ Rascals is as charming as it is addictive; just a few rolls around the game board is enough to hook you on this easy-to-play little puzzler that gamers of all ages will enjoy,” said Gui Karyo, Executive Vice President of Operations, Majesco.
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Alone in the Dark – dev diary 2

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We were so impressed by the legacy of Alone in the Dark we wanted something very ambitious and very innovative, so the first proposal was in fact maybe a little bit too ambitious and too innovative, which meant it looked very risky to a producer. And we had a difficult start – the project was killed once, and after that we were so motivated to make this game, we worked on it and came back with a technical demo and a proof of concept of all the most risky elements, and Atari said OK let’s take the risk, and since then we’ve had full support to develop the game. Pre-production started in 2003 then full production started 2 years ago in early 2006. The team built up very fast and today there is around 120 people working on the game.

The main source of inspiration for this game was the narration, that’s to say finding the best way to create the perfect narration for this type of game. At Eden we were all addicted to the new TV series like 24, Lost, Prison Break. We thought about this and said, hey, maybe there’s a new way to tell the story in a game. The length of the game is close to 10 up to 15 hours of gameplay and narration and so it’s not the same pace as a movie which is around 2 hours. Lots of games try to copy the narrative structure of a movie, but it fits better with a length of a TV season, so we had the idea to split the game into an episodic structure.

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