First, however, he began with a discussion of Square Enix’s methods and his perception of the company’s strengths. “We are good at creating content with a large amount of high-quality …
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This was taken from an interview with Masahiro Sakurai, the creator of Super Smash Brothers Brawl:
IGN: Brawl seems like the perfect game to introduce a Wii headset for …
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18 years ago
Too slow in accepting the idea of social gaming. Sony’s Phil Harrison, head of worldwide studios for Sony, has expressed his frustration that the company’s Japanese division was …
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Not much info is known about this, it was slipped in at the end of there GDC presentation today. IGN of course was there so they have some info on …
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