Those of you who have played through the end of this game know what this title is all about. When I first saw it, I was really wishing I knew what was going on, and now I do. Check it out after the jump. If you haven’t finished the game then you probably don’t want to watch this.
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19 years ago
I guess it was a smart move for Capcom to bring RE4 to the Wii. They now have 2, million seller games, in one game. Capcom has …
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Eugene, OR, February 13, 2008 – GarageGames, the leading technology provider for independent game developers, together with Pronto Games, co-developer on Torque for Wii, has announced a host of updates including the the 2D drag and drop functionality of Torque Game Builder to their Nintendo Wii game development solution.
First unveiled at the Nintendo Developer Conference in June, Torque for Wii features extensible Wii Remote support, Wii optimized skinned mesh rendering, compressed texture, interior support, and hardware blending for terrain textures. Developers will also find a powerful WYSIWYG tool chain for designers, scripting language support, a comprehensive Lot Check compliance component, and Wii graphics and audio abstraction layers.
01./01. [WII] Super Smash Bros. Brawl (Nintendo) – 252,000 / 1,071,000 02./00. [PSP] Mobile Suit Gundam: Gihren’s Ambition, The Axis’ Threat (Bandai-Namco) – 123,000 / NEW 03./05. [WII] Wii …
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Nintendo Calls Out China, Korea, Brazil, Hong Kong, Paraguay, Mexico
REDMOND, Wash., Feb. 14, 2008 – Nintendo of America Inc. has asked the U.S. Trade Representative to encourage specific governments around the world to take a more aggressive stance to combat piracy of Nintendo video games and systems. Nintendo filed its comments under a “Special 301” process, in which the U.S. Trade Representative solicits input from the public to underscore specific areas of concern.
While China remains the primary source of manufacturing pirated Nintendo DS™ and Wii™ games, Korea has emerged as the leader in distributing illegal game files via the Internet. Despite aggressive anti-piracy actions taken by Nintendo, Brazil and Mexico remain saturated with counterfeit Nintendo software. Meanwhile, Paraguay and Hong Kong continue to serve as major transshipment points for global distribution of illegal goods.