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Review: Sonic and the Secret Rings
17 years ago

Review: Sonic and the Secret Rings

By  •  Wii

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Sonic and the Secret Rings for the Wii sets out to change people’s minds about the Sonic franchise for next-gen systems. Just a few months before the Secret Rings release, SEGA released Sonic the Hedgehog for 360 and PS3 which received a critical reception. Reviews were abysmal for the game and people thought the Sonic franchise had lost its luster since making the 3D transition.

When you first play Secret Rings, you’ll notice a totally different storyline and gameplay to that of its 360/PS3 counterpart. SEGA worked independently on this game and tried to build it from the ground-up on the Wii. The game takes advantage of the Wiimote for all of Sonic’s moves. Tilting left and right will make Sonic move side to side, and thrusting forward will allow Sonic to do a jump dash at enemies. The controls can feel slow and clunky at times, but they (surprisingly) get better as you progress through the game.

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The storyline is set in an Arabian Nights world complete with deserts and many other exotic locales. One of the first things you’ll notice about the story, is the number of cutscenes and voice-commentary that accompany it. The game allows you to skip all the cutscenes, but you can miss out on some important story items. The voice-acting is one of the worst in video games that I’ve heard. It was almost imperative for me to skip all the cutscenes since I couldn’t stand the voice actors or the dialogue. Also, the in-game music is the worst rock music I’ve heard and it repeats itself over and over throughout the menus. If you have a stereo or iPod handy, now’s the time to use them.

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