“We’ve actually had five people and all they did is they went through dictionaries and Wikipedia and encyclopedias and anything you can think of for six months, that’s all they did every day during the week. With the technology, we just basically said we’re going to take all the base things like fire and temperature and gravity and physics and we’re just going to put it down there and the game’s going to take all that and know exactly what to do with it. We don’t have to program anything. If a bear is hungry and wants honey, we don’t have to program that — it’s going to know that already.” – creative director Jeremiah Slaczka

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