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Search Results for: NES

Alone in the Dark: Dev Diary 3

By  •  May 13, 2008

To build all this variety of gameplay elements and features in Alone in the Dark we built our own technology. There is a full R&D department working on the tool we use at Eden – it’s an in-house tool called Twilight 2. The interesting thing about Twilight 2 is it’s the same tool we used for TDU. It was so flexible that with updates on it we can make all that we need for Alone in the Dark.

There is another technical team working on the game engine specifically for all the different platforms to run everything in the game. We had the chance to develop a very open engine to bring together everything in the game – I don’t know if it would have been possible with another engine. The great thing for the designers is that everything has been thought of like Lego blocks, so if you have an idea you can pick a little part of the engine, add another part, meld them together and you have what you expect to have. After that you can play with it inside the game and build some specific situations or puzzles. The designers were able to prototype the game mechanics themselves and the engine helped us a lot to do that.

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BLOCKBUSTER: 24 Hour Guitar Hero Marathon

By  •  May 13, 2008

WHAT: The Guitar Hero 24-Hour Marathon, Presented by BLOCKBUSTER. Participants will have the opportunity to donate $5 for unlimited play to perform songs from Activision’s “Guitar Hero III: Legends of Rock.” First- through fifth-place winners will receive an array of prizes, including a grand prize of two round-trip Southwest Airlines tickets, an autographed “Guitar Hero” guitar signed by the game’s developers, Nintendo Wii gaming system and a reserved copy of “Guitar Hero: Aerosmith,” set to release in June.

All donations collected from the event will go to the Dallas non-profit foundation, Education is Freedom, which is part of the “Igniting Opportunity for the Children of Dallas Campaign (IOCD),” a cause dedicated to increasing the educational achievement of children in Dallas.

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Japan: Wii Sales hit 6 Mill!!

By  •  May 13, 2008

Thats right, according to, Enterbrain, the Wii has sold a staggering amount of 6 million units. It also reports that Wii Fit has sold over 2 Million.

NES: 19,200,000 SNES: …
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EA Q4 and Fiscal Year Results-Not So Good

By  •  May 13, 2008

REDWOOD CITY, Calif.–(BUSINESS WIRE)–May 13, 2008–Electronic Arts (NASDAQ:ERTS) today announced preliminary financial results for its fiscal fourth quarter and fiscal year ended March 31, 2008.

Full Year Results

Net revenue for the fiscal year ended March 31, 2008 was $3.665 billion, up 19 percent as compared with $3.091 billion for the prior year. Beginning in fiscal 2008, EA no longer charges for its service related to certain online-enabled packaged goods games. As a result, the Company recognizes revenue from the sale of these games over the estimated service period. The Company ended the year with $387 million in deferred net revenue related to its service for certain online-enabled packaged goods games, which will be recognized in future periods.

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ACTIVISION SWINGS INTO ACTION WITH “PITFALL: THE BIG ADVENTURE” FOR Wii

By  •  May 13, 2008
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SANTA MONICA, CA – MAY 12, 2008 – Activision, Inc. (Nasdaq: ATVI) announced today “Pitfall: The Big Adventure” for Wii™ is in development at Edge of Reality and will swing onto shelves this Fall. With more than 10 million Pitfall titles sold to date, Pitfall: The Big Adventure will introduce the franchise to a new generation of gamers while bringing a fresh Pitfall experience to long time fans.

“Pitfall is one of the most legendary franchises in the history of videogames, so we look forward to releasing a new version exclusively for Wii,” said Dave Oxford, Activision Publishing. “What could be more fun than using the Wii Remote™ to swing on a vine over blood thirsty crocodiles as retro-cool Pitfall Harry?!”

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Game Informer June 2008 Issue Summary

By  •  May 12, 2008

Guitar Hero 4 (PS3, 360, Wii, PS2) – Create a song. Although these exclude vocals due to storage and possible copyright issues. – You’ll be able to name your song …
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EA Games Label Sets the Summer on Fire with Eight Blockbuster Games

By  •  May 12, 2008

REDWOOD CITY, Calif.–(BUSINESS WIRE)–The temperature is rising this summer as the Electronic Arts Inc. (NASDAQ:ERTS) Games Label gets ready to release eight action-packed titles from seven of the world’s most critically acclaimed development studios including BioWare™, Criterion, DICE, EALA, Maxis™ and Pandemic™ as well as the revered EA partner Harmonix Music Systems, Inc., a company of MTV Networks. Between May and September, the EA Games Label will launch a stunning line-up of titles that rivals any independent game publisher, with offerings that appeal to the explorer, adventurer, action junkie, creator and rock star in all of us. This summer, whether playing on the Xbox 360™ videogame and entertainment system, PLAYSTATION® 3 computer entertainment system (PS3™), PlayStation®2 computer entertainment system, PC, Mac®, Nintendo Wii, Nintendo DS™ or mobile phone, players will fire up their gaming rigs and have some serious fun.

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MAJESCO ENTERTAINMENT ANNOUNCES CAKE MANIA: IN THE MIX! FOR Wii

By  •  May 12, 2008

Popular Online PC Franchise From Sandlot Games Coming To Wii

BRISTOL, U.K. – Monday, 12th May – Baking bedlam goes motion-based as Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, and Sandlot Games, a leading developer and publisher of casual and family-friendly games, today announced Cake Mania®: In The Mix! for Wii™.

Following the hectic, time-management style gameplay of the original Cake Mania, and the branching storyline of Cake Mania 2, Cake Mania: In The Mix! introduces all-new characters, motion-based mini-games and a unique co-op mode where cake baking heroine Jill Evans receives some much needed assistance. Based on Sandlot Games’ award-winning PC franchise that has been downloaded more than 80 million times worldwide and sold 315,000 units on Nintendo DS™, Cake Mania: In The Mix! is expected to release in Europe and PAL territories in early 2009.

“Joining Cake Mania’s trademark resource management play with the Wii’s motion-based control is a natural extension of an incredibly successful brand on PC and DS,” said Gui Karyo, Executive Vice President of Operations, Majesco. “The Wii version’s expanded feature set, ranging from catering integration to cake design mini-games, enables fans of the series to experience the franchise in an entirely new way.”

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Pitfall: The Big Adventure Announced for Wii

By  •  May 12, 2008

SANTA MONICA, Calif., May 12, 2008 (BUSINESS WIRE) — Activision, Inc. (Nasdaq: ATVI) announced today “Pitfall: The Big Adventure” for Wii(TM) is in development at Edge of Reality and will …
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Pop Floats to Wii Ware

By  •  May 12, 2008

Players pop bubbles to score points and stop the timer from running out.

Pop can be enjoyed by anyone – casual gamers can simply play to pop bubbles and keep …
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Conspiracy Entertainment Partners with Epicenter Studios to Distribute Wii ‘Real Heroes: Firefighters’

By  •  May 12, 2008

Conspiracy Entertainment, a developer, publisher and marketer of interactive entertainment software in North America and Western Europe, announced today that it has entered into a publishing agreement with Epicenter Studios, developer of Real Heroes: Firefighters (“Real Heroes”), the fire-fighting action game exclusively designed for the Nintendo Wii. According to the agreement, Conspiracy has the rights to market, sell and distribute Real Heroes in the US, Canada, Mexico and South America. Conspiracy expects to begin distribution in the 2nd Quarter of 2009.

Real Heroes emphasizes non-violent, game-integral puzzles that mirror the challenges and on-the-fly choices firefighters face every day. Featuring Epicenter’s proprietary “Thinking Fire” technology, Real Heroes’ blazes will seem almost alive as they not only attack structures, potential victims and firefighters, but also cause unexpected changes to the environments that will suddenly alter the player’s options and strategies. No two scenarios will play out the same way.

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Rumor: Pokemon Platinum Shows Up In CoroCoro

By  •  May 11, 2008

There has been some talk between you guys about the confirmation of the next Pokemon title. I still have not seen clear confirmation of Pokemon Platinum, but …
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Alone In The Dark Preview

By  •  May 10, 2008

Quick rundown: you’re Edward Carnby, a 1930’s detective in 2008’s Noo Yoik. Why so out of time? A mystery deserving of its own TV show, so no surprises to see …
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EA Announces Skate It For Wii and DS, Wii Version Supports Balance Board

By  •  May 9, 2008

Portion of IGN interview with EA:

IGN: What sort of differences to the gameplay can we expect on the Wii? What about the DS version?

Scott Blackwood: Expect the …
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Sony: All Of Entertainment Is Competition, Not Microsoft and Nintendo

By  •  May 9, 2008

“I think that PS3, PS2 and PSP are all entertainment platforms so I feel that our competition is not Microsoft or Nintendo, but basically any form of entertainment that is …
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Fully Charge Your Wii Workout With Nyko’s Energy Pak – Coming Soon

By  •  May 9, 2008

Rechargeable Battery Solution for Wii Balance Board Eliminates the Need for Wasteful Batteries

LOS ANGELES, California – May 8, 2008 – Nyko Technologies®, the premier game console peripherals manufacturer, today announced that it will soon release the Energy Pak for the Wii Balance Board™, a peripheral packaged with the forthcoming title Wii Fit™. The rechargeable battery solution is expected to hit stores on May 19th.

The Energy Pak installs conveniently on the underside of the Balance Board and features a unique AC Port Relocator that allows users to easily play with the board and charge the battery simultaneously, without ever having to remove the Pak or turn the Balance Board over. An easy-to-read LED charge light indicates the charge status of the battery, letting the user know when it is time to recharge, and when the charging cycle is complete. The Energy Pak can be quickly charged with the included, detachable AC adaptor, and provides up to 20 hours of playtime per charge.

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Lord of the Rings: Conquest for DS

By  •  May 8, 2008

‘Conquest’ Grants Players Freedom to Fight Epic ‘Rings’ Battles Any Way Desired
Guildford, UK., May 8, 2008 – Pandemic™ Studios, an award-winning developer of blockbuster video games, is proud to announce the development of The Lord of the Rings: Conquest™ for the Xbox 360™ video game and entertainment system, PLAYSTATION®3 computer entertainment system, PC and Nintendo DS™ platforms. Pandemic Studios is a division of Electronic Arts Inc. (NASDAQ: ERTS).

In a partnership with New Line Cinema, The Lord of the Rings: Conquest is an action-packed game created by the same Pandemic Studios team behind the best-selling Star Wars Battlefront™ and Star Wars Battlefront™ II titles. Set in J.R.R. Tolkien’s “The Lord of the Rings” universe as depicted by the Academy Award®-winning films, players will finally fight the entirety of these epic battles any way they want. In addition to crusading as the heroic forces of good, for the first time ever in a ‘The Lord of the Rings’ action title they’ll conquer Middle-earth while playing as the legions of Sauron’s evil army, including Cave-trolls, Oliphaunts, the Balrog and Sauron himself. The game is set for a global release in fall 2008.

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GarageGames’ Torque for Wii powers Ubisoft’s WiiWare launch title Protöthea

By  •  May 8, 2008

Eugene, OR, May 8, 2008 — Torque for Wii, GarageGames’ game engine for the Wii, has been selected by Sabarasa and Ubisoft for their exclusive WiiWare launch title. Protöthea is a 3D top-down vertical scrolling shooter game that puts players in complete control of a last-generation spaceship via the Wii Remote and Nunchuk. The easy-to-play game offers a new take on a classic game style while mixing genres and utilizing the full capabilities of the Wii system, from graphics to controls.

“With Torque for Wii we were able to transfer our experience with a solid and reliable engine we already worked with to a totally new platform with ease, ” said Xavier Amado, Lead Programmer on Protöthea. “Torque’s engine features and toolset really sped up our development and allowed us to focus on and tune Protöthea’s gameplay.”

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